// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_ModifyBone.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_ModifyBone_generated_h #error "AnimNode_ModifyBone.generated.h already included, missing '#pragma once' in AnimNode_ModifyBone.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_ModifyBone_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_ModifyBone ********************************************** struct Z_Construct_UScriptStruct_FAnimNode_ModifyBone_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_ModifyBone_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_ModifyBone_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_ModifyBone; // ********** End ScriptStruct FAnimNode_ModifyBone ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_ModifyBone_h // ********** Begin Enum EBoneModificationMode ***************************************************** #define FOREACH_ENUM_EBONEMODIFICATIONMODE(op) \ op(BMM_Ignore) \ op(BMM_Replace) \ op(BMM_Additive) enum EBoneModificationMode : int; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBoneModificationMode ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS