// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_LayeredBoneBlend.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_LayeredBoneBlend_generated_h #error "AnimNode_LayeredBoneBlend.generated.h already included, missing '#pragma once' in AnimNode_LayeredBoneBlend.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_LayeredBoneBlend_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_LayeredBoneBlend **************************************** struct Z_Construct_UScriptStruct_FAnimNode_LayeredBoneBlend_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_LayeredBoneBlend_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_LayeredBoneBlend_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_LayeredBoneBlend; // ********** End ScriptStruct FAnimNode_LayeredBoneBlend ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_LayeredBoneBlend_h // ********** Begin Enum ELayeredBoneBlendMode ***************************************************** #define FOREACH_ENUM_ELAYEREDBONEBLENDMODE(op) \ op(ELayeredBoneBlendMode::BranchFilter) \ op(ELayeredBoneBlendMode::BlendMask) enum class ELayeredBoneBlendMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELayeredBoneBlendMode ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS