// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimNodes/AnimNode_CopyPoseFromMesh.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_CopyPoseFromMesh() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base(); UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimNode_CopyPoseFromMesh **************************************** struct Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_CopyPoseFromMesh); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_CopyPoseFromMesh); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "/**\n *\x09Simple controller to copy a bone's transform to another one.\n */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "ToolTip", "Simple controller to copy a bone's transform to another one." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceMeshComponent_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* This is used by default if it's valid */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "PinShownByDefault", "" }, { "ToolTip", "This is used by default if it's valid" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseAttachedParent_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "NeverAsPin", "" }, { "ToolTip", "If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCopyCurves_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "NeverAsPin", "" }, { "ToolTip", "Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains curve attributes" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCopyCustomAttributes_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* Copy custom attributes (animation attributes) from SourceMeshComponent */" }, { "DisplayName", "Copy Custom Attributes(Animation Attributes)" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "NeverAsPin", "" }, { "ToolTip", "Copy custom attributes (animation attributes) from SourceMeshComponent" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseMeshPose_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space)*/" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "NeverAsPin", "" }, { "ToolTip", "Use root space transform to copy to the target pose. By default, it copies their relative transform (bone space)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootBoneToCopy_MetaData[] = { { "Category", "Copy" }, { "Comment", "/* If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively) */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_CopyPoseFromMesh.h" }, { "NeverAsPin", "" }, { "ToolTip", "If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively)" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_CopyPoseFromMesh constinit property declarations ******** static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_SourceMeshComponent; static void NewProp_bUseAttachedParent_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseAttachedParent; static void NewProp_bCopyCurves_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCopyCurves; static void NewProp_bCopyCustomAttributes_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCopyCustomAttributes; static void NewProp_bUseMeshPose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseMeshPose; static const UECodeGen_Private::FNamePropertyParams NewProp_RootBoneToCopy; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_CopyPoseFromMesh constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_CopyPoseFromMesh cannot be polymorphic unless super FAnimNode_Base is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh; class UScriptStruct* FAnimNode_CopyPoseFromMesh::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_CopyPoseFromMesh")); } return Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_CopyPoseFromMesh Property Definitions ******************* const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_SourceMeshComponent = { "SourceMeshComponent", nullptr, (EPropertyFlags)0x001400000008200c, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_CopyPoseFromMesh, SourceMeshComponent), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceMeshComponent_MetaData), NewProp_SourceMeshComponent_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseAttachedParent_SetBit(void* Obj) { ((FAnimNode_CopyPoseFromMesh*)Obj)->bUseAttachedParent = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseAttachedParent = { "bUseAttachedParent", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FAnimNode_CopyPoseFromMesh), &Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseAttachedParent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseAttachedParent_MetaData), NewProp_bUseAttachedParent_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCurves_SetBit(void* Obj) { ((FAnimNode_CopyPoseFromMesh*)Obj)->bCopyCurves = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCurves = { "bCopyCurves", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FAnimNode_CopyPoseFromMesh), &Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCurves_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCopyCurves_MetaData), NewProp_bCopyCurves_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCustomAttributes_SetBit(void* Obj) { ((FAnimNode_CopyPoseFromMesh*)Obj)->bCopyCustomAttributes = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCustomAttributes = { "bCopyCustomAttributes", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_CopyPoseFromMesh), &Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCustomAttributes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCopyCustomAttributes_MetaData), NewProp_bCopyCustomAttributes_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseMeshPose_SetBit(void* Obj) { ((FAnimNode_CopyPoseFromMesh*)Obj)->bUseMeshPose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseMeshPose = { "bUseMeshPose", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FAnimNode_CopyPoseFromMesh), &Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseMeshPose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseMeshPose_MetaData), NewProp_bUseMeshPose_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_RootBoneToCopy = { "RootBoneToCopy", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_CopyPoseFromMesh, RootBoneToCopy), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootBoneToCopy_MetaData), NewProp_RootBoneToCopy_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_SourceMeshComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseAttachedParent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCurves, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bCopyCustomAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_bUseMeshPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewProp_RootBoneToCopy, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_CopyPoseFromMesh Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNode_Base, &NewStructOps, "AnimNode_CopyPoseFromMesh", Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::PropPointers), sizeof(FAnimNode_CopyPoseFromMesh), alignof(FAnimNode_CopyPoseFromMesh), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000005), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh.InnerSingleton); } // ********** End ScriptStruct FAnimNode_CopyPoseFromMesh ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CopyPoseFromMesh_h__Script_AnimGraphRuntime_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimNode_CopyPoseFromMesh::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_CopyPoseFromMesh_Statics::NewStructOps, TEXT("AnimNode_CopyPoseFromMesh"),&Z_Registration_Info_UScriptStruct_FAnimNode_CopyPoseFromMesh, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_CopyPoseFromMesh), 1797035989U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CopyPoseFromMesh_h__Script_AnimGraphRuntime_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CopyPoseFromMesh_h__Script_AnimGraphRuntime_1131050316{ TEXT("/Script/AnimGraphRuntime"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CopyPoseFromMesh_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_CopyPoseFromMesh_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS