// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/TestBTStopAction.h" #ifdef AITESTSUITE_TestBTStopAction_generated_h #error "TestBTStopAction.generated.h already included, missing '#pragma once' in TestBTStopAction.h" #endif #define AITESTSUITE_TestBTStopAction_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AITestSuite_Classes_BehaviorTree_TestBTStopAction_h // ********** Begin Enum EBTTestStopAction ********************************************************* #define FOREACH_ENUM_EBTTESTSTOPACTION(op) \ op(EBTTestStopAction::StopTree) \ op(EBTTestStopAction::UnInitialize) \ op(EBTTestStopAction::Cleanup) \ op(EBTTestStopAction::Restart_ForceReevaluateRootNode) \ op(EBTTestStopAction::Restart_Complete) \ op(EBTTestStopAction::StartTree) enum class EBTTestStopAction : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AITESTSUITE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBTTestStopAction *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS