// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" #include "GameFramework/Actor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeEnvQueryContext_BlueprintBase() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UEnvQueryContext(); AIMODULE_API UClass* Z_Construct_UClass_UEnvQueryContext_BlueprintBase(); AIMODULE_API UClass* Z_Construct_UClass_UEnvQueryContext_BlueprintBase_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UEnvQueryContext_BlueprintBase Function ProvideActorsSet ***************** struct EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms { UObject* QuerierObject; AActor* QuerierActor; TArray ResultingActorsSet; }; static FName NAME_UEnvQueryContext_BlueprintBase_ProvideActorsSet = FName(TEXT("ProvideActorsSet")); void UEnvQueryContext_BlueprintBase::ProvideActorsSet(UObject* QuerierObject, AActor* QuerierActor, TArray& ResultingActorsSet) const { EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms Parms; Parms.QuerierObject=QuerierObject; Parms.QuerierActor=QuerierActor; Parms.ResultingActorsSet=ResultingActorsSet; UFunction* Func = FindFunctionChecked(NAME_UEnvQueryContext_BlueprintBase_ProvideActorsSet); const_cast(this)->ProcessEvent(Func,&Parms); ResultingActorsSet=Parms.ResultingActorsSet; } struct Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, }; #endif // WITH_METADATA // ********** Begin Function ProvideActorsSet constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_ResultingActorsSet_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ResultingActorsSet; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ProvideActorsSet constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ProvideActorsSet Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_QuerierObject = { "QuerierObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms, QuerierObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_QuerierActor = { "QuerierActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms, QuerierActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_ResultingActorsSet_Inner = { "ResultingActorsSet", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_ResultingActorsSet = { "ResultingActorsSet", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms, ResultingActorsSet), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_QuerierObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_QuerierActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_ResultingActorsSet_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::NewProp_ResultingActorsSet, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::PropPointers) < 2048); // ********** End Function ProvideActorsSet Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEnvQueryContext_BlueprintBase, nullptr, "ProvideActorsSet", Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::PropPointers), sizeof(EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48420800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(EnvQueryContext_BlueprintBase_eventProvideActorsSet_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet_Statics::FuncParams); } return ReturnFunction; } // ********** End Class UEnvQueryContext_BlueprintBase Function ProvideActorsSet ******************* // ********** Begin Class UEnvQueryContext_BlueprintBase Function ProvideLocationsSet ************** struct EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms { UObject* QuerierObject; AActor* QuerierActor; TArray ResultingLocationSet; }; static FName NAME_UEnvQueryContext_BlueprintBase_ProvideLocationsSet = FName(TEXT("ProvideLocationsSet")); void UEnvQueryContext_BlueprintBase::ProvideLocationsSet(UObject* QuerierObject, AActor* QuerierActor, TArray& ResultingLocationSet) const { EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms Parms; Parms.QuerierObject=QuerierObject; Parms.QuerierActor=QuerierActor; Parms.ResultingLocationSet=ResultingLocationSet; UFunction* Func = FindFunctionChecked(NAME_UEnvQueryContext_BlueprintBase_ProvideLocationsSet); const_cast(this)->ProcessEvent(Func,&Parms); ResultingLocationSet=Parms.ResultingLocationSet; } struct Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, }; #endif // WITH_METADATA // ********** Begin Function ProvideLocationsSet constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierActor; static const UECodeGen_Private::FStructPropertyParams NewProp_ResultingLocationSet_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ResultingLocationSet; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ProvideLocationsSet constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ProvideLocationsSet Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_QuerierObject = { "QuerierObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms, QuerierObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_QuerierActor = { "QuerierActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms, QuerierActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_ResultingLocationSet_Inner = { "ResultingLocationSet", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_ResultingLocationSet = { "ResultingLocationSet", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms, ResultingLocationSet), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_QuerierObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_QuerierActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_ResultingLocationSet_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::NewProp_ResultingLocationSet, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::PropPointers) < 2048); // ********** End Function ProvideLocationsSet Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEnvQueryContext_BlueprintBase, nullptr, "ProvideLocationsSet", Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::PropPointers), sizeof(EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48420800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(EnvQueryContext_BlueprintBase_eventProvideLocationsSet_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Statics::FuncParams); } return ReturnFunction; } // ********** End Class UEnvQueryContext_BlueprintBase Function ProvideLocationsSet **************** // ********** Begin Class UEnvQueryContext_BlueprintBase Function ProvideSingleActor *************** struct EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms { UObject* QuerierObject; AActor* QuerierActor; AActor* ResultingActor; }; static FName NAME_UEnvQueryContext_BlueprintBase_ProvideSingleActor = FName(TEXT("ProvideSingleActor")); void UEnvQueryContext_BlueprintBase::ProvideSingleActor(UObject* QuerierObject, AActor* QuerierActor, AActor*& ResultingActor) const { EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms Parms; Parms.QuerierObject=QuerierObject; Parms.QuerierActor=QuerierActor; Parms.ResultingActor=ResultingActor; UFunction* Func = FindFunctionChecked(NAME_UEnvQueryContext_BlueprintBase_ProvideSingleActor); const_cast(this)->ProcessEvent(Func,&Parms); ResultingActor=Parms.ResultingActor; } struct Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, }; #endif // WITH_METADATA // ********** Begin Function ProvideSingleActor constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_ResultingActor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ProvideSingleActor constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ProvideSingleActor Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_QuerierObject = { "QuerierObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms, QuerierObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_QuerierActor = { "QuerierActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms, QuerierActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_ResultingActor = { "ResultingActor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms, ResultingActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_QuerierObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_QuerierActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::NewProp_ResultingActor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::PropPointers) < 2048); // ********** End Function ProvideSingleActor Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEnvQueryContext_BlueprintBase, nullptr, "ProvideSingleActor", Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::PropPointers), sizeof(EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48420800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(EnvQueryContext_BlueprintBase_eventProvideSingleActor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor_Statics::FuncParams); } return ReturnFunction; } // ********** End Class UEnvQueryContext_BlueprintBase Function ProvideSingleActor ***************** // ********** Begin Class UEnvQueryContext_BlueprintBase Function ProvideSingleLocation ************ struct EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms { UObject* QuerierObject; AActor* QuerierActor; FVector ResultingLocation; }; static FName NAME_UEnvQueryContext_BlueprintBase_ProvideSingleLocation = FName(TEXT("ProvideSingleLocation")); void UEnvQueryContext_BlueprintBase::ProvideSingleLocation(UObject* QuerierObject, AActor* QuerierActor, FVector& ResultingLocation) const { EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms Parms; Parms.QuerierObject=QuerierObject; Parms.QuerierActor=QuerierActor; Parms.ResultingLocation=ResultingLocation; UFunction* Func = FindFunctionChecked(NAME_UEnvQueryContext_BlueprintBase_ProvideSingleLocation); const_cast(this)->ProcessEvent(Func,&Parms); ResultingLocation=Parms.ResultingLocation; } struct Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, }; #endif // WITH_METADATA // ********** Begin Function ProvideSingleLocation constinit property declarations ***************** static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_QuerierActor; static const UECodeGen_Private::FStructPropertyParams NewProp_ResultingLocation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ProvideSingleLocation constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ProvideSingleLocation Property Definitions **************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_QuerierObject = { "QuerierObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms, QuerierObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_QuerierActor = { "QuerierActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms, QuerierActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_ResultingLocation = { "ResultingLocation", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms, ResultingLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_QuerierObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_QuerierActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::NewProp_ResultingLocation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::PropPointers) < 2048); // ********** End Function ProvideSingleLocation Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEnvQueryContext_BlueprintBase, nullptr, "ProvideSingleLocation", Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::PropPointers), sizeof(EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x48C20800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(EnvQueryContext_BlueprintBase_eventProvideSingleLocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Statics::FuncParams); } return ReturnFunction; } // ********** End Class UEnvQueryContext_BlueprintBase Function ProvideSingleLocation ************** // ********** Begin Class UEnvQueryContext_BlueprintBase ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase; UClass* UEnvQueryContext_BlueprintBase::GetPrivateStaticClass() { using TClass = UEnvQueryContext_BlueprintBase; if (!Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("EnvQueryContext_BlueprintBase"), Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.InnerSingleton, StaticRegisterNativesUEnvQueryContext_BlueprintBase, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.InnerSingleton; } UClass* Z_Construct_UClass_UEnvQueryContext_BlueprintBase_NoRegister() { return UEnvQueryContext_BlueprintBase::GetPrivateStaticClass(); } struct Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" }, }; #endif // WITH_METADATA // ********** Begin Class UEnvQueryContext_BlueprintBase constinit property declarations *********** // ********** End Class UEnvQueryContext_BlueprintBase constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideActorsSet, "ProvideActorsSet" }, // 2929265252 { &Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideLocationsSet, "ProvideLocationsSet" }, // 1524007578 { &Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleActor, "ProvideSingleActor" }, // 3697534795 { &Z_Construct_UFunction_UEnvQueryContext_BlueprintBase_ProvideSingleLocation, "ProvideSingleLocation" }, // 2115285978 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics UObject* (*const Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UEnvQueryContext, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::ClassParams = { &UEnvQueryContext_BlueprintBase::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000810A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::Class_MetaDataParams) }; void UEnvQueryContext_BlueprintBase::StaticRegisterNativesUEnvQueryContext_BlueprintBase() { } UClass* Z_Construct_UClass_UEnvQueryContext_BlueprintBase() { if (!Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.OuterSingleton, Z_Construct_UClass_UEnvQueryContext_BlueprintBase_Statics::ClassParams); } return Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEnvQueryContext_BlueprintBase); UEnvQueryContext_BlueprintBase::~UEnvQueryContext_BlueprintBase() {} // ********** End Class UEnvQueryContext_BlueprintBase ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_Contexts_EnvQueryContext_BlueprintBase_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UEnvQueryContext_BlueprintBase, UEnvQueryContext_BlueprintBase::StaticClass, TEXT("UEnvQueryContext_BlueprintBase"), &Z_Registration_Info_UClass_UEnvQueryContext_BlueprintBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEnvQueryContext_BlueprintBase), 2457956407U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_Contexts_EnvQueryContext_BlueprintBase_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_Contexts_EnvQueryContext_BlueprintBase_h__Script_AIModule_3548659945{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_Contexts_EnvQueryContext_BlueprintBase_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_Contexts_EnvQueryContext_BlueprintBase_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS