// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Navigation/CrowdFollowingComponent.h" #ifdef AIMODULE_CrowdFollowingComponent_generated_h #error "CrowdFollowingComponent.generated.h already included, missing '#pragma once' in CrowdFollowingComponent.h" #endif #define AIMODULE_CrowdFollowingComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCrowdFollowingComponent ************************************************* #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_RPC_WRAPPERS \ DECLARE_FUNCTION(execSuspendCrowdSteering); struct Z_Construct_UClass_UCrowdFollowingComponent_Statics; AIMODULE_API UClass* Z_Construct_UClass_UCrowdFollowingComponent_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_INCLASS \ private: \ static void StaticRegisterNativesUCrowdFollowingComponent(); \ friend struct ::Z_Construct_UClass_UCrowdFollowingComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UCrowdFollowingComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UCrowdFollowingComponent, UPathFollowingComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UCrowdFollowingComponent_NoRegister) \ DECLARE_SERIALIZER(UCrowdFollowingComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UCrowdFollowingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCrowdFollowingComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UCrowdFollowingComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCrowdFollowingComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UCrowdFollowingComponent(UCrowdFollowingComponent&&) = delete; \ UCrowdFollowingComponent(const UCrowdFollowingComponent&) = delete; \ AIMODULE_API virtual ~UCrowdFollowingComponent(); #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_37_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h_40_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCrowdFollowingComponent; // ********** End Class UCrowdFollowingComponent *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Navigation_CrowdFollowingComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS