// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BrainComponent.h" #ifdef AIMODULE_BrainComponent_generated_h #error "BrainComponent.generated.h already included, missing '#pragma once' in BrainComponent.h" #endif #define AIMODULE_BrainComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBrainComponent ********************************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsPaused); \ DECLARE_FUNCTION(execIsRunning); \ DECLARE_FUNCTION(execStopLogic); \ DECLARE_FUNCTION(execRestartLogic); \ DECLARE_FUNCTION(execStartLogic); struct Z_Construct_UClass_UBrainComponent_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBrainComponent_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_INCLASS \ private: \ static void StaticRegisterNativesUBrainComponent(); \ friend struct ::Z_Construct_UClass_UBrainComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBrainComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UBrainComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBrainComponent_NoRegister) \ DECLARE_SERIALIZER(UBrainComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBrainComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBrainComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBrainComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrainComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UBrainComponent(UBrainComponent&&) = delete; \ UBrainComponent(const UBrainComponent&) = delete; \ AIMODULE_API virtual ~UBrainComponent(); #define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_116_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h_119_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBrainComponent; // ********** End Class UBrainComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BrainComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS