// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/BehaviorTreeManager.h" #ifdef AIMODULE_BehaviorTreeManager_generated_h #error "BehaviorTreeManager.generated.h already included, missing '#pragma once' in BehaviorTreeManager.h" #endif #define AIMODULE_BehaviorTreeManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBehaviorTreeTemplateInfo ***************************************** struct Z_Construct_UScriptStruct_FBehaviorTreeTemplateInfo_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBehaviorTreeTemplateInfo_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FBehaviorTreeTemplateInfo; // ********** End ScriptStruct FBehaviorTreeTemplateInfo ******************************************* // ********** Begin Class UBehaviorTreeManager ***************************************************** struct Z_Construct_UClass_UBehaviorTreeManager_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTreeManager_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_35_INCLASS \ private: \ static void StaticRegisterNativesUBehaviorTreeManager(); \ friend struct ::Z_Construct_UClass_UBehaviorTreeManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBehaviorTreeManager_NoRegister(); \ public: \ DECLARE_CLASS2(UBehaviorTreeManager, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBehaviorTreeManager_NoRegister) \ DECLARE_SERIALIZER(UBehaviorTreeManager) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBehaviorTreeManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBehaviorTreeManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBehaviorTreeManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBehaviorTreeManager); \ /** Deleted move- and copy-constructors, should never be used */ \ UBehaviorTreeManager(UBehaviorTreeManager&&) = delete; \ UBehaviorTreeManager(const UBehaviorTreeManager&) = delete; \ AIMODULE_API virtual ~UBehaviorTreeManager(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_32_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_35_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBehaviorTreeManager; // ********** End Class UBehaviorTreeManager ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BehaviorTreeManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS