// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" #ifdef AIMODULE_BTTask_RotateToFaceBBEntry_generated_h #error "BTTask_RotateToFaceBBEntry.generated.h already included, missing '#pragma once' in BTTask_RotateToFaceBBEntry.h" #endif #define AIMODULE_BTTask_RotateToFaceBBEntry_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTTask_RotateToFaceBBEntry ********************************************** struct Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_20_INCLASS \ private: \ static void StaticRegisterNativesUBTTask_RotateToFaceBBEntry(); \ friend struct ::Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_NoRegister(); \ public: \ DECLARE_CLASS2(UBTTask_RotateToFaceBBEntry, UBTTask_BlackboardBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_NoRegister) \ DECLARE_SERIALIZER(UBTTask_RotateToFaceBBEntry) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTTask_RotateToFaceBBEntry(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_RotateToFaceBBEntry) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_RotateToFaceBBEntry); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_RotateToFaceBBEntry); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTTask_RotateToFaceBBEntry(UBTTask_RotateToFaceBBEntry&&) = delete; \ UBTTask_RotateToFaceBBEntry(const UBTTask_RotateToFaceBBEntry&) = delete; \ AIMODULE_API virtual ~UBTTask_RotateToFaceBBEntry(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_17_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_20_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTTask_RotateToFaceBBEntry; // ********** End Class UBTTask_RotateToFaceBBEntry ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h PRAGMA_ENABLE_DEPRECATION_WARNINGS