// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" #include "BehaviorTree/ValueOrBBKey.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBTTask_RotateToFaceBBEntry() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UBTTask_BlackboardBase(); AIMODULE_API UClass* Z_Construct_UClass_UBTTask_RotateToFaceBBEntry(); AIMODULE_API UClass* Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_NoRegister(); AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Float(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UBTTask_RotateToFaceBBEntry ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry; UClass* UBTTask_RotateToFaceBBEntry::GetPrivateStaticClass() { using TClass = UBTTask_RotateToFaceBBEntry; if (!Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BTTask_RotateToFaceBBEntry"), Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.InnerSingleton, StaticRegisterNativesUBTTask_RotateToFaceBBEntry, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.InnerSingleton; } UClass* Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_NoRegister() { return UBTTask_RotateToFaceBBEntry::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * \n */" }, { "IncludePath", "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Precision_MetaData[] = { { "Category", "Node" }, { "ClampMin", "0.0" }, { "Comment", "/** Success condition precision in degrees */" }, { "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" }, { "ToolTip", "Success condition precision in degrees" }, }; #endif // WITH_METADATA // ********** Begin Class UBTTask_RotateToFaceBBEntry constinit property declarations ************** static const UECodeGen_Private::FStructPropertyParams NewProp_Precision; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UBTTask_RotateToFaceBBEntry constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics // ********** Begin Class UBTTask_RotateToFaceBBEntry Property Definitions ************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::NewProp_Precision = { "Precision", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_RotateToFaceBBEntry, Precision), Z_Construct_UScriptStruct_FValueOrBBKey_Float, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Precision_MetaData), NewProp_Precision_MetaData) }; // 2276197101 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::NewProp_Precision, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::PropPointers) < 2048); // ********** End Class UBTTask_RotateToFaceBBEntry Property Definitions *************************** UObject* (*const Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBTTask_BlackboardBase, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::ClassParams = { &UBTTask_RotateToFaceBBEntry::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::PropPointers), 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::Class_MetaDataParams), Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::Class_MetaDataParams) }; void UBTTask_RotateToFaceBBEntry::StaticRegisterNativesUBTTask_RotateToFaceBBEntry() { } UClass* Z_Construct_UClass_UBTTask_RotateToFaceBBEntry() { if (!Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.OuterSingleton, Z_Construct_UClass_UBTTask_RotateToFaceBBEntry_Statics::ClassParams); } return Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBTTask_RotateToFaceBBEntry); UBTTask_RotateToFaceBBEntry::~UBTTask_RotateToFaceBBEntry() {} // ********** End Class UBTTask_RotateToFaceBBEntry ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBTTask_RotateToFaceBBEntry, UBTTask_RotateToFaceBBEntry::StaticClass, TEXT("UBTTask_RotateToFaceBBEntry"), &Z_Registration_Info_UClass_UBTTask_RotateToFaceBBEntry, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBTTask_RotateToFaceBBEntry), 3066657108U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h__Script_AIModule_3599173224{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_RotateToFaceBBEntry_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS