// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_MoveTo.h" #ifdef AIMODULE_BTTask_MoveTo_generated_h #error "BTTask_MoveTo.generated.h already included, missing '#pragma once' in BTTask_MoveTo.h" #endif #define AIMODULE_BTTask_MoveTo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTTask_MoveTo *********************************************************** struct Z_Construct_UClass_UBTTask_MoveTo_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTTask_MoveTo_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_41_INCLASS \ private: \ static void StaticRegisterNativesUBTTask_MoveTo(); \ friend struct ::Z_Construct_UClass_UBTTask_MoveTo_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_MoveTo_NoRegister(); \ public: \ DECLARE_CLASS2(UBTTask_MoveTo, UBTTask_BlackboardBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_MoveTo_NoRegister) \ DECLARE_SERIALIZER(UBTTask_MoveTo) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_41_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTTask_MoveTo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_MoveTo) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_MoveTo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_MoveTo); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTTask_MoveTo(UBTTask_MoveTo&&) = delete; \ UBTTask_MoveTo(const UBTTask_MoveTo&) = delete; \ AIMODULE_API virtual ~UBTTask_MoveTo(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_38_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_41_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_41_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h_41_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTTask_MoveTo; // ********** End Class UBTTask_MoveTo ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MoveTo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS