// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_MakeNoise.h" #ifdef AIMODULE_BTTask_MakeNoise_generated_h #error "BTTask_MakeNoise.generated.h already included, missing '#pragma once' in BTTask_MakeNoise.h" #endif #define AIMODULE_BTTask_MakeNoise_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTTask_MakeNoise ******************************************************** struct Z_Construct_UClass_UBTTask_MakeNoise_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTTask_MakeNoise_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_18_INCLASS \ private: \ static void StaticRegisterNativesUBTTask_MakeNoise(); \ friend struct ::Z_Construct_UClass_UBTTask_MakeNoise_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_MakeNoise_NoRegister(); \ public: \ DECLARE_CLASS2(UBTTask_MakeNoise, UBTTaskNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_MakeNoise_NoRegister) \ DECLARE_SERIALIZER(UBTTask_MakeNoise) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTTask_MakeNoise(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_MakeNoise) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_MakeNoise); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_MakeNoise); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTTask_MakeNoise(UBTTask_MakeNoise&&) = delete; \ UBTTask_MakeNoise(const UBTTask_MakeNoise&) = delete; \ AIMODULE_API virtual ~UBTTask_MakeNoise(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_15_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_18_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTTask_MakeNoise; // ********** End Class UBTTask_MakeNoise ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_MakeNoise_h PRAGMA_ENABLE_DEPRECATION_WARNINGS