// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" #ifdef AIMODULE_BTTask_BlueprintBase_generated_h #error "BTTask_BlueprintBase.generated.h already included, missing '#pragma once' in BTTask_BlueprintBase.h" #endif #define AIMODULE_BTTask_BlueprintBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class AAIController; class APawn; // ********** Begin Class UBTTask_BlueprintBase **************************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsTaskAborting); \ DECLARE_FUNCTION(execIsTaskExecuting); \ DECLARE_FUNCTION(execSetFinishOnMessageWithId); \ DECLARE_FUNCTION(execSetFinishOnMessage); \ DECLARE_FUNCTION(execFinishAbort); \ DECLARE_FUNCTION(execFinishExecute); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_CALLBACK_WRAPPERS struct Z_Construct_UClass_UBTTask_BlueprintBase_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTTask_BlueprintBase_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_INCLASS \ private: \ static void StaticRegisterNativesUBTTask_BlueprintBase(); \ friend struct ::Z_Construct_UClass_UBTTask_BlueprintBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_BlueprintBase_NoRegister(); \ public: \ DECLARE_CLASS2(UBTTask_BlueprintBase, UBTTaskNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_BlueprintBase_NoRegister) \ DECLARE_SERIALIZER(UBTTask_BlueprintBase) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTTask_BlueprintBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_BlueprintBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_BlueprintBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_BlueprintBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTTask_BlueprintBase(UBTTask_BlueprintBase&&) = delete; \ UBTTask_BlueprintBase(const UBTTask_BlueprintBase&) = delete; \ AIMODULE_API virtual ~UBTTask_BlueprintBase(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_23_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTTask_BlueprintBase; // ********** End Class UBTTask_BlueprintBase ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_BlueprintBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS