// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/BTService.h" #ifdef AIMODULE_BTService_generated_h #error "BTService.generated.h already included, missing '#pragma once' in BTService.h" #endif #define AIMODULE_BTService_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTService *************************************************************** struct Z_Construct_UClass_UBTService_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTService_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_36_INCLASS \ private: \ static void StaticRegisterNativesUBTService(); \ friend struct ::Z_Construct_UClass_UBTService_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTService_NoRegister(); \ public: \ DECLARE_CLASS2(UBTService, UBTAuxiliaryNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTService_NoRegister) \ DECLARE_SERIALIZER(UBTService) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_36_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTService(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTService) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTService); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTService); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTService(UBTService&&) = delete; \ UBTService(const UBTService&) = delete; \ AIMODULE_API virtual ~UBTService(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_33_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_36_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_36_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h_36_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTService; // ********** End Class UBTService ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTService_h PRAGMA_ENABLE_DEPRECATION_WARNINGS