// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/BTNode.h" #ifdef AIMODULE_BTNode_generated_h #error "BTNode.generated.h already included, missing '#pragma once' in BTNode.h" #endif #define AIMODULE_BTNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTNode ****************************************************************** struct Z_Construct_UClass_UBTNode_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTNode_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_INCLASS \ private: \ static void StaticRegisterNativesUBTNode(); \ friend struct ::Z_Construct_UClass_UBTNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTNode_NoRegister(); \ public: \ DECLARE_CLASS2(UBTNode, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTNode_NoRegister) \ DECLARE_SERIALIZER(UBTNode) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTNode); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTNode(UBTNode&&) = delete; \ UBTNode(const UBTNode&) = delete; \ AIMODULE_API virtual ~UBTNode(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_46_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h_49_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTNode; // ********** End Class UBTNode ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS