// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tasks/AITask_LockLogic.h" #ifdef AIMODULE_AITask_LockLogic_generated_h #error "AITask_LockLogic.generated.h already included, missing '#pragma once' in AITask_LockLogic.h" #endif #define AIMODULE_AITask_LockLogic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAITask_LockLogic ******************************************************** struct Z_Construct_UClass_UAITask_LockLogic_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAITask_LockLogic_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_13_INCLASS \ private: \ static void StaticRegisterNativesUAITask_LockLogic(); \ friend struct ::Z_Construct_UClass_UAITask_LockLogic_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAITask_LockLogic_NoRegister(); \ public: \ DECLARE_CLASS2(UAITask_LockLogic, UAITask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAITask_LockLogic_NoRegister) \ DECLARE_SERIALIZER(UAITask_LockLogic) #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAITask_LockLogic(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAITask_LockLogic) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAITask_LockLogic); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAITask_LockLogic); \ /** Deleted move- and copy-constructors, should never be used */ \ UAITask_LockLogic(UAITask_LockLogic&&) = delete; \ UAITask_LockLogic(const UAITask_LockLogic&) = delete; \ AIMODULE_API virtual ~UAITask_LockLogic(); #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_10_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_13_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAITask_LockLogic; // ********** End Class UAITask_LockLogic ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS