// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Tasks/AITask_LockLogic.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAITask_LockLogic() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UAITask(); AIMODULE_API UClass* Z_Construct_UClass_UAITask_LockLogic(); AIMODULE_API UClass* Z_Construct_UClass_UAITask_LockLogic_NoRegister(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAITask_LockLogic ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAITask_LockLogic; UClass* UAITask_LockLogic::GetPrivateStaticClass() { using TClass = UAITask_LockLogic; if (!Z_Registration_Info_UClass_UAITask_LockLogic.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AITask_LockLogic"), Z_Registration_Info_UClass_UAITask_LockLogic.InnerSingleton, StaticRegisterNativesUAITask_LockLogic, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAITask_LockLogic.InnerSingleton; } UClass* Z_Construct_UClass_UAITask_LockLogic_NoRegister() { return UAITask_LockLogic::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAITask_LockLogic_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** Locks AI logic until removed by external trigger */" }, { "IncludePath", "Tasks/AITask_LockLogic.h" }, { "ModuleRelativePath", "Classes/Tasks/AITask_LockLogic.h" }, { "ToolTip", "Locks AI logic until removed by external trigger" }, }; #endif // WITH_METADATA // ********** Begin Class UAITask_LockLogic constinit property declarations ************************ // ********** End Class UAITask_LockLogic constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAITask_LockLogic_Statics UObject* (*const Z_Construct_UClass_UAITask_LockLogic_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAITask, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_LockLogic_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAITask_LockLogic_Statics::ClassParams = { &UAITask_LockLogic::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAITask_LockLogic_Statics::Class_MetaDataParams), Z_Construct_UClass_UAITask_LockLogic_Statics::Class_MetaDataParams) }; void UAITask_LockLogic::StaticRegisterNativesUAITask_LockLogic() { } UClass* Z_Construct_UClass_UAITask_LockLogic() { if (!Z_Registration_Info_UClass_UAITask_LockLogic.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAITask_LockLogic.OuterSingleton, Z_Construct_UClass_UAITask_LockLogic_Statics::ClassParams); } return Z_Registration_Info_UClass_UAITask_LockLogic.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAITask_LockLogic); UAITask_LockLogic::~UAITask_LockLogic() {} // ********** End Class UAITask_LockLogic ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAITask_LockLogic, UAITask_LockLogic::StaticClass, TEXT("UAITask_LockLogic"), &Z_Registration_Info_UClass_UAITask_LockLogic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAITask_LockLogic), 1955873529U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h__Script_AIModule_2560083081{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_LockLogic_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS