// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AISystem.h" #ifdef AIMODULE_AISystem_generated_h #error "AISystem.generated.h already included, missing '#pragma once' in AISystem.h" #endif #define AIMODULE_AISystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAISystem **************************************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execAILoggingVerbose); \ DECLARE_FUNCTION(execAIIgnorePlayers); struct Z_Construct_UClass_UAISystem_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISystem_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAISystem(); \ friend struct ::Z_Construct_UClass_UAISystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISystem_NoRegister(); \ public: \ DECLARE_CLASS2(UAISystem, UAISystemBase, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISystem_NoRegister) \ DECLARE_SERIALIZER(UAISystem) #define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAISystem(UAISystem&&) = delete; \ UAISystem(const UAISystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISystem) \ AIMODULE_API virtual ~UAISystem(); #define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_25_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISystem; // ********** End Class UAISystem ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_AISystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS