// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AISenseConfig_Touch.h" #ifdef AIMODULE_AISenseConfig_Touch_generated_h #error "AISenseConfig_Touch.generated.h already included, missing '#pragma once' in AISenseConfig_Touch.h" #endif #define AIMODULE_AISenseConfig_Touch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAISenseConfig_Touch ***************************************************** struct Z_Construct_UClass_UAISenseConfig_Touch_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig_Touch_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_15_INCLASS \ private: \ static void StaticRegisterNativesUAISenseConfig_Touch(); \ friend struct ::Z_Construct_UClass_UAISenseConfig_Touch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISenseConfig_Touch_NoRegister(); \ public: \ DECLARE_CLASS2(UAISenseConfig_Touch, UAISenseConfig, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISenseConfig_Touch_NoRegister) \ DECLARE_SERIALIZER(UAISenseConfig_Touch) #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAISenseConfig_Touch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISenseConfig_Touch) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISenseConfig_Touch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISenseConfig_Touch); \ /** Deleted move- and copy-constructors, should never be used */ \ UAISenseConfig_Touch(UAISenseConfig_Touch&&) = delete; \ UAISenseConfig_Touch(const UAISenseConfig_Touch&) = delete; \ AIMODULE_API virtual ~UAISenseConfig_Touch(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_12_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_15_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISenseConfig_Touch; // ********** End Class UAISenseConfig_Touch ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h PRAGMA_ENABLE_DEPRECATION_WARNINGS