// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Perception/AISenseConfig_Touch.h" #include "Perception/AIPerceptionTypes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAISenseConfig_Touch() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig(); AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig_Touch(); AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig_Touch_NoRegister(); AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FAISenseAffiliationFilter(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAISenseConfig_Touch ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAISenseConfig_Touch; UClass* UAISenseConfig_Touch::GetPrivateStaticClass() { using TClass = UAISenseConfig_Touch; if (!Z_Registration_Info_UClass_UAISenseConfig_Touch.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AISenseConfig_Touch"), Z_Registration_Info_UClass_UAISenseConfig_Touch.InnerSingleton, StaticRegisterNativesUAISenseConfig_Touch, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAISenseConfig_Touch.InnerSingleton; } UClass* Z_Construct_UClass_UAISenseConfig_Touch_NoRegister() { return UAISenseConfig_Touch::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAISenseConfig_Touch_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "AI Touch config" }, { "IncludePath", "Perception/AISenseConfig_Touch.h" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig_Touch.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DetectionByAffiliation_MetaData[] = { { "Category", "Sense" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig_Touch.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAISenseConfig_Touch constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_DetectionByAffiliation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAISenseConfig_Touch constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAISenseConfig_Touch_Statics // ********** Begin Class UAISenseConfig_Touch Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISenseConfig_Touch_Statics::NewProp_DetectionByAffiliation = { "DetectionByAffiliation", nullptr, (EPropertyFlags)0x0010000000004015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISenseConfig_Touch, DetectionByAffiliation), Z_Construct_UScriptStruct_FAISenseAffiliationFilter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DetectionByAffiliation_MetaData), NewProp_DetectionByAffiliation_MetaData) }; // 1326714437 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISenseConfig_Touch_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISenseConfig_Touch_Statics::NewProp_DetectionByAffiliation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Touch_Statics::PropPointers) < 2048); // ********** End Class UAISenseConfig_Touch Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UAISenseConfig_Touch_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAISenseConfig, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Touch_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISenseConfig_Touch_Statics::ClassParams = { &UAISenseConfig_Touch::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAISenseConfig_Touch_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Touch_Statics::PropPointers), 0, 0x000810A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Touch_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISenseConfig_Touch_Statics::Class_MetaDataParams) }; void UAISenseConfig_Touch::StaticRegisterNativesUAISenseConfig_Touch() { } UClass* Z_Construct_UClass_UAISenseConfig_Touch() { if (!Z_Registration_Info_UClass_UAISenseConfig_Touch.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISenseConfig_Touch.OuterSingleton, Z_Construct_UClass_UAISenseConfig_Touch_Statics::ClassParams); } return Z_Registration_Info_UClass_UAISenseConfig_Touch.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISenseConfig_Touch); UAISenseConfig_Touch::~UAISenseConfig_Touch() {} // ********** End Class UAISenseConfig_Touch ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAISenseConfig_Touch, UAISenseConfig_Touch::StaticClass, TEXT("UAISenseConfig_Touch"), &Z_Registration_Info_UClass_UAISenseConfig_Touch, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISenseConfig_Touch), 854066234U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h__Script_AIModule_442104580{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Touch_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS