// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AISenseConfig_Team.h" #ifdef AIMODULE_AISenseConfig_Team_generated_h #error "AISenseConfig_Team.generated.h already included, missing '#pragma once' in AISenseConfig_Team.h" #endif #define AIMODULE_AISenseConfig_Team_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAISenseConfig_Team ****************************************************** struct Z_Construct_UClass_UAISenseConfig_Team_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig_Team_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_16_INCLASS \ private: \ static void StaticRegisterNativesUAISenseConfig_Team(); \ friend struct ::Z_Construct_UClass_UAISenseConfig_Team_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISenseConfig_Team_NoRegister(); \ public: \ DECLARE_CLASS2(UAISenseConfig_Team, UAISenseConfig, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISenseConfig_Team_NoRegister) \ DECLARE_SERIALIZER(UAISenseConfig_Team) #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAISenseConfig_Team(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISenseConfig_Team) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISenseConfig_Team); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISenseConfig_Team); \ /** Deleted move- and copy-constructors, should never be used */ \ UAISenseConfig_Team(UAISenseConfig_Team&&) = delete; \ UAISenseConfig_Team(const UAISenseConfig_Team&) = delete; \ AIMODULE_API virtual ~UAISenseConfig_Team(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_13_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_16_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISenseConfig_Team; // ********** End Class UAISenseConfig_Team ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_Team_h PRAGMA_ENABLE_DEPRECATION_WARNINGS