// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AIResources.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAIResources() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Logic(); AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Logic_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Movement(); AIMODULE_API UClass* Z_Construct_UClass_UAIResource_Movement_NoRegister(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAIResource_Movement ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAIResource_Movement; UClass* UAIResource_Movement::GetPrivateStaticClass() { using TClass = UAIResource_Movement; if (!Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AIResource_Movement"), Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton, StaticRegisterNativesUAIResource_Movement, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAIResource_Movement.InnerSingleton; } UClass* Z_Construct_UClass_UAIResource_Movement_NoRegister() { return UAIResource_Movement::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAIResource_Movement_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "AI Movement" }, { "IncludePath", "AIResources.h" }, { "ModuleRelativePath", "Classes/AIResources.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAIResource_Movement constinit property declarations ********************* // ********** End Class UAIResource_Movement constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAIResource_Movement_Statics UObject* (*const Z_Construct_UClass_UAIResource_Movement_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayTaskResource, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Movement_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIResource_Movement_Statics::ClassParams = { &UAIResource_Movement::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Movement_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIResource_Movement_Statics::Class_MetaDataParams) }; void UAIResource_Movement::StaticRegisterNativesUAIResource_Movement() { } UClass* Z_Construct_UClass_UAIResource_Movement() { if (!Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton, Z_Construct_UClass_UAIResource_Movement_Statics::ClassParams); } return Z_Registration_Info_UClass_UAIResource_Movement.OuterSingleton; } UAIResource_Movement::UAIResource_Movement(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIResource_Movement); UAIResource_Movement::~UAIResource_Movement() {} // ********** End Class UAIResource_Movement ******************************************************* // ********** Begin Class UAIResource_Logic ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAIResource_Logic; UClass* UAIResource_Logic::GetPrivateStaticClass() { using TClass = UAIResource_Logic; if (!Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AIResource_Logic"), Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton, StaticRegisterNativesUAIResource_Logic, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAIResource_Logic.InnerSingleton; } UClass* Z_Construct_UClass_UAIResource_Logic_NoRegister() { return UAIResource_Logic::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAIResource_Logic_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "AI Logic" }, { "IncludePath", "AIResources.h" }, { "ModuleRelativePath", "Classes/AIResources.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAIResource_Logic constinit property declarations ************************ // ********** End Class UAIResource_Logic constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAIResource_Logic_Statics UObject* (*const Z_Construct_UClass_UAIResource_Logic_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayTaskResource, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Logic_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIResource_Logic_Statics::ClassParams = { &UAIResource_Logic::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIResource_Logic_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIResource_Logic_Statics::Class_MetaDataParams) }; void UAIResource_Logic::StaticRegisterNativesUAIResource_Logic() { } UClass* Z_Construct_UClass_UAIResource_Logic() { if (!Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton, Z_Construct_UClass_UAIResource_Logic_Statics::ClassParams); } return Z_Registration_Info_UClass_UAIResource_Logic.OuterSingleton; } UAIResource_Logic::UAIResource_Logic(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIResource_Logic); UAIResource_Logic::~UAIResource_Logic() {} // ********** End Class UAIResource_Logic ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAIResource_Movement, UAIResource_Movement::StaticClass, TEXT("UAIResource_Movement"), &Z_Registration_Info_UClass_UAIResource_Movement, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIResource_Movement), 2063019229U) }, { Z_Construct_UClass_UAIResource_Logic, UAIResource_Logic::StaticClass, TEXT("UAIResource_Logic"), &Z_Registration_Info_UClass_UAIResource_Logic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIResource_Logic), 2565229942U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_2946196546{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_AIResources_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS