// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AIPerceptionComponent.h" #ifdef AIMODULE_AIPerceptionComponent_generated_h #error "AIPerceptionComponent.generated.h already included, missing '#pragma once' in AIPerceptionComponent.h" #endif #define AIMODULE_AIPerceptionComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UAISense; class UClass; struct FActorPerceptionBlueprintInfo; struct FActorPerceptionUpdateInfo; struct FAIStimulus; // ********** Begin Delegate FPerceptionUpdatedDelegate ******************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_22_DELEGATE \ AIMODULE_API void FPerceptionUpdatedDelegate_DelegateWrapper(const FMulticastScriptDelegate& PerceptionUpdatedDelegate, TArray const& UpdatedActors); // ********** End Delegate FPerceptionUpdatedDelegate ********************************************** // ********** Begin Delegate FActorPerceptionUpdatedDelegate *************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_23_DELEGATE \ AIMODULE_API void FActorPerceptionUpdatedDelegate_DelegateWrapper(const FMulticastScriptDelegate& ActorPerceptionUpdatedDelegate, AActor* Actor, FAIStimulus Stimulus); // ********** End Delegate FActorPerceptionUpdatedDelegate ***************************************** // ********** Begin Delegate FActorPerceptionForgetUpdatedDelegate ********************************* #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_24_DELEGATE \ AIMODULE_API void FActorPerceptionForgetUpdatedDelegate_DelegateWrapper(const FMulticastScriptDelegate& ActorPerceptionForgetUpdatedDelegate, AActor* Actor); // ********** End Delegate FActorPerceptionForgetUpdatedDelegate *********************************** // ********** Begin ScriptStruct FActorPerceptionUpdateInfo **************************************** struct Z_Construct_UScriptStruct_FActorPerceptionUpdateInfo_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorPerceptionUpdateInfo_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FActorPerceptionUpdateInfo; // ********** End ScriptStruct FActorPerceptionUpdateInfo ****************************************** // ********** Begin Delegate FActorPerceptionInfoUpdatedDelegate *********************************** #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_47_DELEGATE \ AIMODULE_API void FActorPerceptionInfoUpdatedDelegate_DelegateWrapper(const FMulticastScriptDelegate& ActorPerceptionInfoUpdatedDelegate, FActorPerceptionUpdateInfo const& UpdateInfo); // ********** End Delegate FActorPerceptionInfoUpdatedDelegate ************************************* // ********** Begin ScriptStruct FActorPerceptionBlueprintInfo ************************************* struct Z_Construct_UScriptStruct_FActorPerceptionBlueprintInfo_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_184_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorPerceptionBlueprintInfo_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FActorPerceptionBlueprintInfo; // ********** End ScriptStruct FActorPerceptionBlueprintInfo *************************************** // ********** Begin Class UAIPerceptionComponent *************************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsSenseEnabled); \ DECLARE_FUNCTION(execSetSenseEnabled); \ DECLARE_FUNCTION(execGetActorsPerception); \ DECLARE_FUNCTION(execGetKnownPerceivedActors); \ DECLARE_FUNCTION(execGetCurrentlyPerceivedActors); \ DECLARE_FUNCTION(execGetPerceivedHostileActorsBySense); \ DECLARE_FUNCTION(execGetPerceivedHostileActors); \ DECLARE_FUNCTION(execForgetAll); \ DECLARE_FUNCTION(execRequestStimuliListenerUpdate); \ DECLARE_FUNCTION(execOnOwnerEndPlay); struct Z_Construct_UClass_UAIPerceptionComponent_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionComponent_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_INCLASS \ private: \ static void StaticRegisterNativesUAIPerceptionComponent(); \ friend struct ::Z_Construct_UClass_UAIPerceptionComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIPerceptionComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UAIPerceptionComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIPerceptionComponent_NoRegister) \ DECLARE_SERIALIZER(UAIPerceptionComponent) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAIPerceptionComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIPerceptionComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIPerceptionComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIPerceptionComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UAIPerceptionComponent(UAIPerceptionComponent&&) = delete; \ UAIPerceptionComponent(const UAIPerceptionComponent&) = delete; \ AIMODULE_API virtual ~UAIPerceptionComponent(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_207_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h_210_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAIPerceptionComponent; // ********** End Class UAIPerceptionComponent ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS