// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimBoneCompressionCodec_ACLDatabase.h" #ifdef ACLPLUGIN_AnimBoneCompressionCodec_ACLDatabase_generated_h #error "AnimBoneCompressionCodec_ACLDatabase.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec_ACLDatabase.h" #endif #define ACLPLUGIN_AnimBoneCompressionCodec_ACLDatabase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase ************************************ struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics; ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_62_INCLASS \ private: \ static void StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase(); \ friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ACLPLUGIN_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBoneCompressionCodec_ACLDatabase, UAnimBoneCompressionCodec_ACLBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ACLPlugin"), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister) \ DECLARE_SERIALIZER(UAnimBoneCompressionCodec_ACLDatabase) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_62_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ACLPLUGIN_API UAnimBoneCompressionCodec_ACLDatabase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec_ACLDatabase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ACLPLUGIN_API, UAnimBoneCompressionCodec_ACLDatabase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec_ACLDatabase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBoneCompressionCodec_ACLDatabase(UAnimBoneCompressionCodec_ACLDatabase&&) = delete; \ UAnimBoneCompressionCodec_ACLDatabase(const UAnimBoneCompressionCodec_ACLDatabase&) = delete; \ ACLPLUGIN_API virtual ~UAnimBoneCompressionCodec_ACLDatabase(); #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_59_PROLOG #define FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_62_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_62_INCLASS \ FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h_62_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBoneCompressionCodec_ACLDatabase; // ********** End Class UAnimBoneCompressionCodec_ACLDatabase ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS