// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ToolkitBuilderConfig.h" #ifdef WIDGETREGISTRATION_ToolkitBuilderConfig_generated_h #error "ToolkitBuilderConfig.generated.h already included, missing '#pragma once' in ToolkitBuilderConfig.h" #endif #define WIDGETREGISTRATION_ToolkitBuilderConfig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEditableToolPaletteSettings ************************************** struct Z_Construct_UScriptStruct_FEditableToolPaletteSettings_Statics; #define FID_Engine_Source_Developer_WidgetRegistration_Public_ToolkitBuilderConfig_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEditableToolPaletteSettings_Statics; \ WIDGETREGISTRATION_API static class UScriptStruct* StaticStruct(); struct FEditableToolPaletteSettings; // ********** End ScriptStruct FEditableToolPaletteSettings **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_WidgetRegistration_Public_ToolkitBuilderConfig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS