// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FToolkitWidgetStyle.h" #ifdef WIDGETREGISTRATION_FToolkitWidgetStyle_generated_h #error "FToolkitWidgetStyle.generated.h already included, missing '#pragma once' in FToolkitWidgetStyle.h" #endif #define WIDGETREGISTRATION_FToolkitWidgetStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FToolkitWidgetStyle *********************************************** struct Z_Construct_UScriptStruct_FToolkitWidgetStyle_Statics; #define FID_Engine_Source_Developer_WidgetRegistration_Public_FToolkitWidgetStyle_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FToolkitWidgetStyle_Statics; \ WIDGETREGISTRATION_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FToolkitWidgetStyle; // ********** End ScriptStruct FToolkitWidgetStyle ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_WidgetRegistration_Public_FToolkitWidgetStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS