// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CapturedCefBuffer.h" #ifdef WEBBROWSER_CapturedCefBuffer_generated_h #error "CapturedCefBuffer.generated.h already included, missing '#pragma once' in CapturedCefBuffer.h" #endif #define WEBBROWSER_CapturedCefBuffer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCapturedCefBuffer ************************************************ struct Z_Construct_UScriptStruct_FCapturedCefBuffer_Statics; #define FID_Engine_Source_Runtime_WebBrowser_Private_CapturedCefBuffer_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCapturedCefBuffer_Statics; \ WEBBROWSER_API static class UScriptStruct* StaticStruct(); struct FCapturedCefBuffer; // ********** End ScriptStruct FCapturedCefBuffer ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_WebBrowser_Private_CapturedCefBuffer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS