// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WaveTable.h" #ifdef WAVETABLE_WaveTable_generated_h #error "WaveTable.generated.h already included, missing '#pragma once' in WaveTable.h" #endif #define WAVETABLE_WaveTable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWaveTableData **************************************************** struct Z_Construct_UScriptStruct_FWaveTableData_Statics; #define FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h_89_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWaveTableData_Statics; \ WAVETABLE_API static class UScriptStruct* StaticStruct(); struct FWaveTableData; // ********** End ScriptStruct FWaveTableData ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h // ********** Begin Enum EWaveTableBitDepth ******************************************************** #define FOREACH_ENUM_EWAVETABLEBITDEPTH(op) \ op(EWaveTableBitDepth::PCM_16) \ op(EWaveTableBitDepth::IEEE_Float) \ op(EWaveTableBitDepth::COUNT) enum class EWaveTableBitDepth : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> WAVETABLE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWaveTableBitDepth ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS