// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VisualGraphElement.h" #ifdef VISUALGRAPHUTILS_VisualGraphElement_generated_h #error "VisualGraphElement.generated.h already included, missing '#pragma once' in VisualGraphElement.h" #endif #define VISUALGRAPHUTILS_VisualGraphElement_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_VisualGraphUtils_Public_VisualGraphElement_h // ********** Begin Enum EVisualGraphShape ********************************************************* #define FOREACH_ENUM_EVISUALGRAPHSHAPE(op) \ op(EVisualGraphShape::Box) \ op(EVisualGraphShape::Polygon) \ op(EVisualGraphShape::Ellipse) \ op(EVisualGraphShape::Circle) \ op(EVisualGraphShape::Triangle) \ op(EVisualGraphShape::PlainText) \ op(EVisualGraphShape::Diamond) \ op(EVisualGraphShape::Parallelogram) \ op(EVisualGraphShape::House) enum class EVisualGraphShape : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> VISUALGRAPHUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisualGraphShape *********************************************************** // ********** Begin Enum EVisualGraphStyle ********************************************************* #define FOREACH_ENUM_EVISUALGRAPHSTYLE(op) \ op(EVisualGraphStyle::Filled) \ op(EVisualGraphStyle::Diagonals) \ op(EVisualGraphStyle::Rounded) \ op(EVisualGraphStyle::Dashed) \ op(EVisualGraphStyle::Dotted) \ op(EVisualGraphStyle::Solid) \ op(EVisualGraphStyle::Bold) enum class EVisualGraphStyle : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> VISUALGRAPHUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisualGraphStyle *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS