// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VisualGraphEdge.h" #ifdef VISUALGRAPHUTILS_VisualGraphEdge_generated_h #error "VisualGraphEdge.generated.h already included, missing '#pragma once' in VisualGraphEdge.h" #endif #define VISUALGRAPHUTILS_VisualGraphEdge_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_VisualGraphUtils_Public_VisualGraphEdge_h // ********** Begin Enum EVisualGraphEdgeDirection ************************************************* #define FOREACH_ENUM_EVISUALGRAPHEDGEDIRECTION(op) \ op(EVisualGraphEdgeDirection::SourceToTarget) \ op(EVisualGraphEdgeDirection::TargetToSource) \ op(EVisualGraphEdgeDirection::BothWays) enum class EVisualGraphEdgeDirection : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> VISUALGRAPHUTILS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisualGraphEdgeDirection *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS