// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VariantObjectBinding.h" #ifdef VARIANTMANAGERCONTENT_VariantObjectBinding_generated_h #error "VariantObjectBinding.generated.h already included, missing '#pragma once' in VariantObjectBinding.h" #endif #define VARIANTMANAGERCONTENT_VariantObjectBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVariantObjectBinding **************************************************** #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UVariantObjectBinding, VARIANTMANAGERCONTENT_API) struct Z_Construct_UClass_UVariantObjectBinding_Statics; VARIANTMANAGERCONTENT_API UClass* Z_Construct_UClass_UVariantObjectBinding_NoRegister(); #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_INCLASS \ private: \ static void StaticRegisterNativesUVariantObjectBinding(); \ friend struct ::Z_Construct_UClass_UVariantObjectBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend VARIANTMANAGERCONTENT_API UClass* ::Z_Construct_UClass_UVariantObjectBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UVariantObjectBinding, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/VariantManagerContent"), Z_Construct_UClass_UVariantObjectBinding_NoRegister) \ DECLARE_SERIALIZER(UVariantObjectBinding) \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_ARCHIVESERIALIZER #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ VARIANTMANAGERCONTENT_API UVariantObjectBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVariantObjectBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(VARIANTMANAGERCONTENT_API, UVariantObjectBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVariantObjectBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UVariantObjectBinding(UVariantObjectBinding&&) = delete; \ UVariantObjectBinding(const UVariantObjectBinding&) = delete; \ VARIANTMANAGERCONTENT_API virtual ~UVariantObjectBinding(); #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_14_PROLOG #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_INCLASS \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVariantObjectBinding; // ********** End Class UVariantObjectBinding ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_VariantObjectBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS