// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FunctionCaller.h" #ifdef VARIANTMANAGERCONTENT_FunctionCaller_generated_h #error "FunctionCaller.generated.h already included, missing '#pragma once' in FunctionCaller.h" #endif #define VARIANTMANAGERCONTENT_FunctionCaller_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFunctionCaller *************************************************** struct Z_Construct_UScriptStruct_FFunctionCaller_Statics; #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_FunctionCaller_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFunctionCaller_Statics; \ VARIANTMANAGERCONTENT_API static class UScriptStruct* StaticStruct(); struct FFunctionCaller; // ********** End ScriptStruct FFunctionCaller ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_FunctionCaller_h PRAGMA_ENABLE_DEPRECATION_WARNINGS