// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "DisplayNodes/VariantManagerDisplayNode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeVariantManagerDisplayNode() {} // ********** Begin Cross Module References ******************************************************** UPackage* Z_Construct_UPackage__Script_VariantManager(); VARIANTMANAGER_API UEnum* Z_Construct_UEnum_VariantManager_EVariantManagerNodeType(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EVariantManagerNodeType *************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EVariantManagerNodeType; static UEnum* EVariantManagerNodeType_StaticEnum() { if (!Z_Registration_Info_UEnum_EVariantManagerNodeType.OuterSingleton) { Z_Registration_Info_UEnum_EVariantManagerNodeType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_VariantManager_EVariantManagerNodeType, (UObject*)Z_Construct_UPackage__Script_VariantManager(), TEXT("EVariantManagerNodeType")); } return Z_Registration_Info_UEnum_EVariantManagerNodeType.OuterSingleton; } template<> VARIANTMANAGER_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EVariantManagerNodeType_StaticEnum(); } struct Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Actor.Name", "EVariantManagerNodeType::Actor" }, { "Function.Name", "EVariantManagerNodeType::Function" }, { "ModuleRelativePath", "Private/DisplayNodes/VariantManagerDisplayNode.h" }, { "Property.Name", "EVariantManagerNodeType::Property" }, { "Spacer.Name", "EVariantManagerNodeType::Spacer" }, { "Variant.Name", "EVariantManagerNodeType::Variant" }, { "VariantSet.Name", "EVariantManagerNodeType::VariantSet" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EVariantManagerNodeType::VariantSet", (int64)EVariantManagerNodeType::VariantSet }, { "EVariantManagerNodeType::Variant", (int64)EVariantManagerNodeType::Variant }, { "EVariantManagerNodeType::Actor", (int64)EVariantManagerNodeType::Actor }, { "EVariantManagerNodeType::Property", (int64)EVariantManagerNodeType::Property }, { "EVariantManagerNodeType::Function", (int64)EVariantManagerNodeType::Function }, { "EVariantManagerNodeType::Spacer", (int64)EVariantManagerNodeType::Spacer }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_VariantManager, nullptr, "EVariantManagerNodeType", "EVariantManagerNodeType", Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_VariantManager_EVariantManagerNodeType() { if (!Z_Registration_Info_UEnum_EVariantManagerNodeType.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EVariantManagerNodeType.InnerSingleton, Z_Construct_UEnum_VariantManager_EVariantManagerNodeType_Statics::EnumParams); } return Z_Registration_Info_UEnum_EVariantManagerNodeType.InnerSingleton; } // ********** End Enum EVariantManagerNodeType ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h__Script_VariantManager_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EVariantManagerNodeType_StaticEnum, TEXT("EVariantManagerNodeType"), &Z_Registration_Info_UEnum_EVariantManagerNodeType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3035747U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h__Script_VariantManager_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h__Script_VariantManager_4274053385{ TEXT("/Script/VariantManager"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h__Script_VariantManager_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h__Script_VariantManager_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS