// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "VisualStudioSourceCodeAccessSettings.h" #ifdef VISUALSTUDIOSOURCECODEACCESS_VisualStudioSourceCodeAccessSettings_generated_h #error "VisualStudioSourceCodeAccessSettings.generated.h already included, missing '#pragma once' in VisualStudioSourceCodeAccessSettings.h" #endif #define VISUALSTUDIOSOURCECODEACCESS_VisualStudioSourceCodeAccessSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVisualStudioSourceCodeAccessSettings ************************************ struct Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics; VISUALSTUDIOSOURCECODEACCESS_API UClass* Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister(); #define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_INCLASS \ private: \ static void StaticRegisterNativesUVisualStudioSourceCodeAccessSettings(); \ friend struct ::Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend VISUALSTUDIOSOURCECODEACCESS_API UClass* ::Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UVisualStudioSourceCodeAccessSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/VisualStudioSourceCodeAccess"), Z_Construct_UClass_UVisualStudioSourceCodeAccessSettings_NoRegister) \ DECLARE_SERIALIZER(UVisualStudioSourceCodeAccessSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorSettings");} \ #define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UVisualStudioSourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVisualStudioSourceCodeAccessSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UVisualStudioSourceCodeAccessSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVisualStudioSourceCodeAccessSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UVisualStudioSourceCodeAccessSettings(UVisualStudioSourceCodeAccessSettings&&) = delete; \ UVisualStudioSourceCodeAccessSettings(const UVisualStudioSourceCodeAccessSettings&) = delete; \ NO_API virtual ~UVisualStudioSourceCodeAccessSettings(); #define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_10_PROLOG #define FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_INCLASS \ FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVisualStudioSourceCodeAccessSettings; // ********** End Class UVisualStudioSourceCodeAccessSettings ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Developer_VisualStudioSourceCodeAccess_Source_VisualStudioSourceCodeAccess_Private_VisualStudioSourceCodeAccessSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS