// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FileServerMessages.h" #ifdef UNREALEDMESSAGES_FileServerMessages_generated_h #error "FileServerMessages.generated.h already included, missing '#pragma once' in FileServerMessages.h" #endif #define UNREALEDMESSAGES_FileServerMessages_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFileServerReady ************************************************** struct Z_Construct_UScriptStruct_FFileServerReady_Statics; #define FID_Engine_Source_Editor_UnrealEdMessages_Classes_FileServerMessages_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFileServerReady_Statics; \ UNREALEDMESSAGES_API static class UScriptStruct* StaticStruct(); struct FFileServerReady; // ********** End ScriptStruct FFileServerReady **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEdMessages_Classes_FileServerMessages_h PRAGMA_ENABLE_DEPRECATION_WARNINGS