// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet2/WatchedPin.h" #ifdef UNREALED_WatchedPin_generated_h #error "WatchedPin.generated.h already included, missing '#pragma once' in WatchedPin.h" #endif #define UNREALED_WatchedPin_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintWatchedPin ********************************************** struct Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics; #define FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintWatchedPin_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FBlueprintWatchedPin; // ********** End ScriptStruct FBlueprintWatchedPin ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_WatchedPin_h PRAGMA_ENABLE_DEPRECATION_WARNINGS