// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/UpdateGameProjectCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeUpdateGameProjectCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UUpdateGameProjectCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UUpdateGameProjectCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UUpdateGameProjectCommandlet ********************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UUpdateGameProjectCommandlet; UClass* UUpdateGameProjectCommandlet::GetPrivateStaticClass() { using TClass = UUpdateGameProjectCommandlet; if (!Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("UpdateGameProjectCommandlet"), Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.InnerSingleton, StaticRegisterNativesUUpdateGameProjectCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UUpdateGameProjectCommandlet_NoRegister() { return UUpdateGameProjectCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Commandlets/UpdateGameProjectCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/UpdateGameProjectCommandlet.h" }, }; #endif // WITH_METADATA // ********** Begin Class UUpdateGameProjectCommandlet constinit property declarations ************* // ********** End Class UUpdateGameProjectCommandlet constinit property declarations *************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics UObject* (*const Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::ClassParams = { &UUpdateGameProjectCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::Class_MetaDataParams) }; void UUpdateGameProjectCommandlet::StaticRegisterNativesUUpdateGameProjectCommandlet() { } UClass* Z_Construct_UClass_UUpdateGameProjectCommandlet() { if (!Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.OuterSingleton, Z_Construct_UClass_UUpdateGameProjectCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UUpdateGameProjectCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UUpdateGameProjectCommandlet); UUpdateGameProjectCommandlet::~UUpdateGameProjectCommandlet() {} // ********** End Class UUpdateGameProjectCommandlet *********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UpdateGameProjectCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UUpdateGameProjectCommandlet, UUpdateGameProjectCommandlet::StaticClass, TEXT("UUpdateGameProjectCommandlet"), &Z_Registration_Info_UClass_UUpdateGameProjectCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UUpdateGameProjectCommandlet), 3094589838U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UpdateGameProjectCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UpdateGameProjectCommandlet_h__Script_UnrealEd_3142556025{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UpdateGameProjectCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UpdateGameProjectCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS