// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/UnrealPakCommandlet.h" #ifdef UNREALED_UnrealPakCommandlet_generated_h #error "UnrealPakCommandlet.generated.h already included, missing '#pragma once' in UnrealPakCommandlet.h" #endif #define UNREALED_UnrealPakCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UUnrealPakCommandlet ***************************************************** struct Z_Construct_UClass_UUnrealPakCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UUnrealPakCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_13_INCLASS \ private: \ static void StaticRegisterNativesUUnrealPakCommandlet(); \ friend struct ::Z_Construct_UClass_UUnrealPakCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UUnrealPakCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UUnrealPakCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UUnrealPakCommandlet_NoRegister) \ DECLARE_SERIALIZER(UUnrealPakCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UUnrealPakCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUnrealPakCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UUnrealPakCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUnrealPakCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UUnrealPakCommandlet(UUnrealPakCommandlet&&) = delete; \ UUnrealPakCommandlet(const UUnrealPakCommandlet&) = delete; \ NO_API virtual ~UUnrealPakCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_13_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUnrealPakCommandlet; // ********** End Class UUnrealPakCommandlet ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_UnrealPakCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS