// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Preferences/UnrealEdKeyBindings.h" #ifdef UNREALED_UnrealEdKeyBindings_generated_h #error "UnrealEdKeyBindings.generated.h already included, missing '#pragma once' in UnrealEdKeyBindings.h" #endif #define UNREALED_UnrealEdKeyBindings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEditorKeyBinding ************************************************* struct Z_Construct_UScriptStruct_FEditorKeyBinding_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEditorKeyBinding_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FEditorKeyBinding; // ********** End ScriptStruct FEditorKeyBinding *************************************************** // ********** Begin Class UUnrealEdKeyBindings ***************************************************** struct Z_Construct_UClass_UUnrealEdKeyBindings_Statics; UNREALED_API UClass* Z_Construct_UClass_UUnrealEdKeyBindings_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_46_INCLASS \ private: \ static void StaticRegisterNativesUUnrealEdKeyBindings(); \ friend struct ::Z_Construct_UClass_UUnrealEdKeyBindings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UUnrealEdKeyBindings_NoRegister(); \ public: \ DECLARE_CLASS2(UUnrealEdKeyBindings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UUnrealEdKeyBindings_NoRegister) \ DECLARE_SERIALIZER(UUnrealEdKeyBindings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorKeyBindings");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_46_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UUnrealEdKeyBindings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUnrealEdKeyBindings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UUnrealEdKeyBindings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUnrealEdKeyBindings); \ /** Deleted move- and copy-constructors, should never be used */ \ UUnrealEdKeyBindings(UUnrealEdKeyBindings&&) = delete; \ UUnrealEdKeyBindings(const UUnrealEdKeyBindings&) = delete; \ NO_API virtual ~UUnrealEdKeyBindings(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_43_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_46_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_46_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h_46_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUnrealEdKeyBindings; // ********** End Class UUnrealEdKeyBindings ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_UnrealEdKeyBindings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS