// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #pragma once #include "ActorFactories/ActorFactory.h" #include "ActorFactories/ActorFactoryAmbientSound.h" #include "ActorFactories/ActorFactoryAnimationAsset.h" #include "ActorFactories/ActorFactoryBasicShape.h" #include "ActorFactories/ActorFactoryBlueprint.h" #include "ActorFactories/ActorFactoryBoxReflectionCapture.h" #include "ActorFactories/ActorFactoryBoxVolume.h" #include "ActorFactories/ActorFactoryCameraActor.h" #include "ActorFactories/ActorFactoryCharacter.h" #include "ActorFactories/ActorFactoryClass.h" #include "ActorFactories/ActorFactoryCylinderVolume.h" #include "ActorFactories/ActorFactoryDeferredDecal.h" #include "ActorFactories/ActorFactoryDirectionalLight.h" #include "ActorFactories/ActorFactoryEmitter.h" #include "ActorFactories/ActorFactoryEmptyActor.h" #include "ActorFactories/ActorFactoryExponentialHeightFog.h" #include "ActorFactories/ActorFactoryInteractiveFoliage.h" #include "ActorFactories/ActorFactoryLocalFogVolume.h" #include "ActorFactories/ActorFactoryNote.h" #include "ActorFactories/ActorFactoryPawn.h" #include "ActorFactories/ActorFactoryPhysicsAsset.h" #include "ActorFactories/ActorFactoryPlanarReflection.h" #include "ActorFactories/ActorFactoryPlaneReflectionCapture.h" #include "ActorFactories/ActorFactoryPlayerStart.h" #include "ActorFactories/ActorFactoryPointLight.h" #include "ActorFactories/ActorFactoryRectLight.h" #include "ActorFactories/ActorFactoryRuntimeVirtualTextureVolume.h" #include "ActorFactories/ActorFactorySkeletalMesh.h" #include "ActorFactories/ActorFactorySkyAtmosphere.h" #include "ActorFactories/ActorFactorySkyLight.h" #include "ActorFactories/ActorFactorySphereReflectionCapture.h" #include "ActorFactories/ActorFactorySphereVolume.h" #include "ActorFactories/ActorFactorySpotLight.h" #include "ActorFactories/ActorFactoryStaticMesh.h" #include "ActorFactories/ActorFactoryTargetPoint.h" #include "ActorFactories/ActorFactoryTextRender.h" #include "ActorFactories/ActorFactoryTriggerBox.h" #include "ActorFactories/ActorFactoryTriggerCapsule.h" #include "ActorFactories/ActorFactoryTriggerSphere.h" #include "ActorFactories/ActorFactoryVectorFieldVolume.h" #include "ActorFactories/ActorFactoryVolume.h" #include "ActorFactories/ActorFactoryVolumetricCloud.h" #include "Analytics/AnalyticsPrivacySettings.h" #include "Analytics/CrashReportsPrivacySettings.h" #include "Animation/DebugSkelMeshComponent.h" #include "Animation/EditorAnimBaseObj.h" #include "Animation/EditorAnimCompositeSegment.h" #include "Animation/EditorAnimCurveBoneLinks.h" #include "Animation/EditorAnimSegment.h" #include "Animation/EditorCompositeSection.h" #include "Animation/EditorNotifyObject.h" #include "Animation/EditorParentPlayerListObj.h" #include "Animation/EditorSkeletonNotifyObj.h" #include "Builders/ConeBuilder.h" #include "Builders/CubeBuilder.h" #include "Builders/CurvedStairBuilder.h" #include "Builders/CylinderBuilder.h" #include "Builders/EditorBrushBuilder.h" #include "Builders/LinearStairBuilder.h" #include "Builders/SheetBuilder.h" #include "Builders/SpiralStairBuilder.h" #include "Builders/TetrahedronBuilder.h" #include "Builders/VolumetricBuilder.h" #include "Commandlets/AssetRegUtilCommandlet.h" #include "Commandlets/AssetSizeQueryCommandlet.h" #include "Commandlets/AudioMixerCommandlet.h" #include "Commandlets/BaseIteratePackagesCommandlet.h" #include "Commandlets/CompileShadersTestBedCommandlet.h" #include "Commandlets/CompressAnimationsCommandlet.h" #include "Commandlets/ConvertLevelsToExternalActorsCommandlet.h" #include "Commandlets/CookCommandlet.h" #include "Commandlets/CookGlobalShadersCommandlet.h" #include "Commandlets/CookShadersCommandlet.h" #include "Commandlets/CopyNaniteFallbackSettingsToRayTracingProxyCommandlet.h" #include "Commandlets/DDCCleanupCommandlet.h" #include "Commandlets/DebugShaderCompileJobCommandlet.h" #include "Commandlets/DerivedDataCacheCommandlet.h" #include "Commandlets/DiffAssetRegistriesCommandlet.h" #include "Commandlets/DiffAssetsCommandlet.h" #include "Commandlets/DiffCookCommandlet.h" #include "Commandlets/DiffFilesCommandlet.h" #include "Commandlets/DumpAssetRegistryCommandlet.h" #include "Commandlets/DumpBlueprintsInfoCommandlet.h" #include "Commandlets/DumpHiddenCategoriesCommandlet.h" #include "Commandlets/DumpLightFunctionMaterialInfo.h" #include "Commandlets/DumpMaterialExpressionInfo.h" #include "Commandlets/DumpMaterialExpressionsCommandlet.h" #include "Commandlets/DumpMaterialInfo.h" #include "Commandlets/DumpMaterialShaderTypes.h" #include "Commandlets/EditorDomainSaveCommandlet.h" #include "Commandlets/ExportDialogueScriptCommandlet.h" #include "Commandlets/ExportPakDependencies.h" #include "Commandlets/ExternalActorsCommandlet.h" #include "Commandlets/FileServerCommandlet.h" #include "Commandlets/FixConflictingLocalizationKeys.h" #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" #include "Commandlets/GatherTextCommandlet.h" #include "Commandlets/GatherTextCommandletBase.h" #include "Commandlets/GatherTextFromAssetsCommandlet.h" #include "Commandlets/GatherTextFromMetadataCommandlet.h" #include "Commandlets/GatherTextFromSourceCommandlet.h" #include "Commandlets/GenerateAssetManifestCommandlet.h" #include "Commandlets/GenerateBlueprintAPICommandlet.h" #include "Commandlets/GenerateDistillFileSetsCommandlet.h" #include "Commandlets/GenerateGatherArchiveCommandlet.h" #include "Commandlets/GenerateGatherManifestCommandlet.h" #include "Commandlets/GenerateTextLocalizationReportCommandlet.h" #include "Commandlets/GenerateTextLocalizationResourceCommandlet.h" #include "Commandlets/ImportDialogueScriptCommandlet.h" #include "Commandlets/ImportLocalizedDialogueCommandlet.h" #include "Commandlets/InternationalizationConditioningCommandlet.h" #include "Commandlets/InternationalizationExportCommandlet.h" #include "Commandlets/IoStoreCommandlet.h" #include "Commandlets/LandscapeGrassTypeCommandlet.h" #include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h" #include "Commandlets/ListStaticMeshesImportedFromSpeedTreesCommandlet.h" #include "Commandlets/LoadPackageCommandlet.h" #include "Commandlets/MakeBinaryConfigCommandlet.h" #include "Commandlets/MaterialLayerUsageCommandlet.h" #include "Commandlets/MergeShaderPipelineCachesCommandlet.h" #include "Commandlets/ParticleSystemAuditCommandlet.h" #include "Commandlets/PkgInfoCommandlet.h" #include "Commandlets/PopulateDialogueWaveFromCharacterSheetCommandlet.h" #include "Commandlets/ReplaceActorCommandlet.h" #include "Commandlets/ReplaceAssetsCommandlet.h" #include "Commandlets/ResavePackagesCommandlet.h" #include "Commandlets/SavePackageUtilitiesCommandlet.h" #include "Commandlets/ShaderCodeLibraryToolsCommandlet.h" #include "Commandlets/ShaderPipelineCacheToolsCommandlet.h" #include "Commandlets/StabilizeLocalizationKeys.h" #include "Commandlets/StaticMeshMinLodCommandlet.h" #include "Commandlets/SubstrateCommandlet.h" #include "Commandlets/SummarizeTraceCommandlet.h" #include "Commandlets/SummarizeTraceEditorWorkflowsCommandlet.h" #include "Commandlets/SwapSoundForDialogueInCuesCommandlet.h" #include "Commandlets/TextAssetCommandlet.h" #include "Commandlets/UnrealPakCommandlet.h" #include "Commandlets/UpdateGameProjectCommandlet.h" #include "Commandlets/WorldPartitionBuilderCommandlet.h" #include "Commandlets/WorldPartitionConvertCommandlet.h" #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" #include "Commandlets/WrangleContentCommandlet.h" #include "CookOnTheSide/CookOnTheFlyServer.h" #include "Editor/AssetGuideline.h" #include "Editor/EditorEngine.h" #include "Editor/EditorPerformanceSettings.h" #include "Editor/EditorPerProjectUserSettings.h" #include "Editor/GroupActor.h" #include "Editor/PropertyEditorTestObject.h" #include "Editor/TemplateMapInfo.h" #include "Editor/TemplateMapMetadata.h" #include "Editor/Transactor.h" #include "Editor/TransBuffer.h" #include "Editor/UnrealEdEngine.h" #include "Editor/UnrealEdTypes.h" #include "Exporters/ActorExporterT3D.h" #include "Exporters/AnimSeqExportOption.h" #include "Exporters/AnimSequenceExporterFBX.h" #include "Exporters/ExporterFbx.h" #include "Exporters/ExportTextContainer.h" #include "Exporters/FbxExportOption.h" #include "Exporters/LevelExporterFBX.h" #include "Exporters/LevelExporterLOD.h" #include "Exporters/LevelExporterOBJ.h" #include "Exporters/LevelExporterSTL.h" #include "Exporters/LevelExporterT3D.h" #include "Exporters/ModelExporterT3D.h" #include "Exporters/ObjectExporterT3D.h" #include "Exporters/PolysExporterOBJ.h" #include "Exporters/PolysExporterT3D.h" #include "Exporters/RenderTargetExporterHDR.h" #include "Exporters/SequenceExporterT3D.h" #include "Exporters/SkeletalMeshExporterFBX.h" #include "Exporters/SoundExporterOGG.h" #include "Exporters/SoundExporterWAV.h" #include "Exporters/SoundSurroundExporterWAV.h" #include "Exporters/StaticMeshExporterFBX.h" #include "Exporters/StaticMeshExporterOBJ.h" #include "Exporters/TextBufferExporterTXT.h" #include "Exporters/TextureCubeExporterHDR.h" #include "Exporters/TextureExporterBMP.h" #include "Exporters/TextureExporterDDS.h" #include "Exporters/TextureExporterEXR.h" #include "Exporters/TextureExporterGeneric.h" #include "Exporters/TextureExporterHDR.h" #include "Exporters/TextureExporterPNG.h" #include "Exporters/TextureExporterTGA.h" #include "Exporters/VectorFieldExporter.h" #include "Factories/AimOffsetBlendSpaceFactory1D.h" #include "Factories/AimOffsetBlendSpaceFactoryNew.h" #include "Factories/AnimBankFactory.h" #include "Factories/AnimBlueprintFactory.h" #include "Factories/AnimBoneCompressionSettingsFactory.h" #include "Factories/AnimCompositeFactory.h" #include "Factories/AnimCurveCompressionSettingsFactory.h" #include "Factories/AnimMontageFactory.h" #include "Factories/AnimSequenceFactory.h" #include "Factories/AnimStreamableFactory.h" #include "Factories/BlendSpaceFactory1D.h" #include "Factories/BlendSpaceFactoryNew.h" #include "Factories/BlueprintFactory.h" #include "Factories/BlueprintFunctionLibraryFactory.h" #include "Factories/BlueprintInterfaceFactory.h" #include "Factories/BlueprintMacroFactory.h" #include "Factories/CanvasRenderTarget2DFactoryNew.h" #include "Factories/CompositeCurveTableFactory.h" #include "Factories/CompositeDataTableFactory.h" #include "Factories/CSVImportFactory.h" #include "Factories/CurveFactory.h" #include "Factories/CurveImportFactory.h" #include "Factories/CurveLinearColorAtlasFactory.h" #include "Factories/CurveTableFactory.h" #include "Factories/DataAssetFactory.h" #include "Factories/DataTableFactory.h" #include "Factories/EnumFactory.h" #include "Factories/Factory.h" #include "Factories/FbxAnimSequenceImportData.h" #include "Factories/FbxAssetImportData.h" #include "Factories/FbxFactory.h" #include "Factories/FbxImportUI.h" #include "Factories/FbxMeshImportData.h" #include "Factories/FbxSceneImportData.h" #include "Factories/FbxSceneImportFactory.h" #include "Factories/FbxSceneImportOptions.h" #include "Factories/FbxSceneImportOptionsSkeletalMesh.h" #include "Factories/FbxSceneImportOptionsStaticMesh.h" #include "Factories/FbxSkeletalMeshImportData.h" #include "Factories/FbxStaticMeshImportData.h" #include "Factories/FbxTextureImportData.h" #include "Factories/FontFactory.h" #include "Factories/FontFileImportFactory.h" #include "Factories/ForceFeedbackAttenuationFactory.h" #include "Factories/ForceFeedbackEffectFactory.h" #include "Factories/HapticFeedbackEffectBufferFactory.h" #include "Factories/HapticFeedbackEffectCurveFactory.h" #include "Factories/HapticFeedbackEffectSoundWaveFactory.h" #include "Factories/InterchangeReimportHandler.h" #include "Factories/LevelFactory.h" #include "Factories/LightWeightInstanceFactory.h" #include "Factories/MaterialFactoryNew.h" #include "Factories/MaterialFunctionFactoryNew.h" #include "Factories/MaterialFunctionInstanceFactory.h" #include "Factories/MaterialFunctionMaterialLayerBlendFactory.h" #include "Factories/MaterialFunctionMaterialLayerFactory.h" #include "Factories/MaterialImportHelpers.h" #include "Factories/MaterialInstanceConstantFactoryNew.h" #include "Factories/MaterialParameterCollectionFactoryNew.h" #include "Factories/MeshDeformerCollectionFactory.h" #include "Factories/MirrorDataTableFactory.h" #include "Factories/ModelFactory.h" #include "Factories/NeuralProfileFactory.h" #include "Factories/ObjectLibraryFactory.h" #include "Factories/PackageFactory.h" #include "Factories/PackFactory.h" #include "Factories/ParticleSystemFactoryNew.h" #include "Factories/PhysicalMaterialFactoryNew.h" #include "Factories/PhysicalMaterialMaskFactory.h" #include "Factories/PhysicsAssetFactory.h" #include "Factories/PolysFactory.h" #include "Factories/PoseAssetFactory.h" #include "Factories/PreviewMeshCollectionFactory.h" #include "Factories/ReimportCurveFactory.h" #include "Factories/ReimportCurveTableFactory.h" #include "Factories/ReimportDataTableFactory.h" #include "Factories/ReimportFbxAnimSequenceFactory.h" #include "Factories/ReimportFbxSceneFactory.h" #include "Factories/ReimportFbxSkeletalMeshFactory.h" #include "Factories/ReimportFbxStaticMeshFactory.h" #include "Factories/ReimportTextureFactory.h" #include "Factories/ReimportVectorFieldStaticFactory.h" #include "Factories/SceneImportFactory.h" #include "Factories/SkeletonFactory.h" #include "Factories/SlateBrushAssetFactory.h" #include "Factories/SlateWidgetStyleAssetFactory.h" #include "Factories/SparseVolumeTextureMaterialFactory.h" #include "Factories/SpecularProfileFactory.h" #include "Factories/StringTableFactory.h" #include "Factories/StructureFactory.h" #include "Factories/SubsurfaceProfileFactory.h" #include "Factories/SubUVAnimationFactory.h" #include "Factories/Texture2DArrayFactory.h" #include "Factories/Texture2dArrayThumbnailRenderer.h" #include "Factories/Texture2dFactoryNew.h" #include "Factories/TextureCubeArrayFactory.h" #include "Factories/TextureCubeArrayThumbnailRenderer.h" #include "Factories/TextureCubeThumbnailRenderer.h" #include "Factories/TextureFactory.h" #include "Factories/TextureRenderTarget2DArrayFactoryNew.h" #include "Factories/TextureRenderTargetCubeFactoryNew.h" #include "Factories/TextureRenderTargetFactoryNew.h" #include "Factories/TextureRenderTargetVolumeFactoryNew.h" #include "Factories/TouchInterfaceFactory.h" #include "Factories/TransformProviderFactory.h" #include "Factories/TrueTypeFontFactory.h" #include "Factories/VariableFrameStrippingSettingsFactory.h" #include "Factories/VectorFieldStaticFactory.h" #include "Factories/VolumeTextureFactory.h" #include "Factories/WorldFactory.h" #include "MaterialEditor/DEditorDoubleVectorParameterValue.h" #include "MaterialEditor/DEditorFontParameterValue.h" #include "MaterialEditor/DEditorMaterialLayersParameterValue.h" #include "MaterialEditor/DEditorParameterCollectionParameterValue.h" #include "MaterialEditor/DEditorParameterValue.h" #include "MaterialEditor/DEditorRuntimeVirtualTextureParameterValue.h" #include "MaterialEditor/DEditorScalarParameterValue.h" #include "MaterialEditor/DEditorSparseVolumeTextureParameterValue.h" #include "MaterialEditor/DEditorStaticComponentMaskParameterValue.h" #include "MaterialEditor/DEditorStaticSwitchParameterValue.h" #include "MaterialEditor/DEditorTextureCollectionParameterValue.h" #include "MaterialEditor/DEditorTextureParameterValue.h" #include "MaterialEditor/DEditorVectorParameterValue.h" #include "MaterialEditor/MaterialEditorInstanceConstant.h" #include "MaterialEditor/MaterialEditorMeshComponent.h" #include "MaterialEditor/MaterialEditorPreviewParameters.h" #include "MaterialEditor/PreviewMaterial.h" #include "MaterialGraph/MaterialGraph.h" #include "MaterialGraph/MaterialGraphNode.h" #include "MaterialGraph/MaterialGraphNode_Base.h" #include "MaterialGraph/MaterialGraphNode_Comment.h" #include "MaterialGraph/MaterialGraphNode_Composite.h" #include "MaterialGraph/MaterialGraphNode_Custom.h" #include "MaterialGraph/MaterialGraphNode_Operator.h" #include "MaterialGraph/MaterialGraphNode_PinBase.h" #include "MaterialGraph/MaterialGraphNode_Root.h" #include "MaterialGraph/MaterialGraphSchema.h" #include "Preferences/AnimationBlueprintEditorOptions.h" #include "Preferences/CascadeOptions.h" #include "Preferences/CurveEdOptions.h" #include "Preferences/LightmassOptionsObject.h" #include "Preferences/MaterialEditorOptions.h" #include "Preferences/MaterialStatsOptions.h" #include "Preferences/PersonaOptions.h" #include "Preferences/PhysicsAssetEditorOptions.h" #include "Preferences/UnrealEdKeyBindings.h" #include "Preferences/UnrealEdOptions.h" #include "Settings/AnimBlueprintSettings.h" #include "Settings/ClassViewerSettings.h" #include "Settings/ContentBrowserSettings.h" #include "Settings/EditorExperimentalSettings.h" #include "Settings/EditorLoadingSavingSettings.h" #include "Settings/EditorMiscSettings.h" #include "Settings/EditorStyleSettings.h" #include "Settings/LevelEditorMiscSettings.h" #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" #include "Settings/LevelEditorPlaySettings.h" #include "Settings/LevelEditorViewportSettings.h" #include "Settings/SkeletalMeshEditorSettings.h" #include "Settings/StructViewerSettings.h" #include "TexAligner/TexAligner.h" #include "TexAligner/TexAlignerBox.h" #include "TexAligner/TexAlignerDefault.h" #include "TexAligner/TexAlignerFit.h" #include "TexAligner/TexAlignerPlanar.h" #include "ThumbnailRendering/AnimBlueprintThumbnailRenderer.h" #include "ThumbnailRendering/AnimSequenceThumbnailRenderer.h" #include "ThumbnailRendering/BlendSpaceThumbnailRenderer.h" #include "ThumbnailRendering/BlueprintThumbnailRenderer.h" #include "ThumbnailRendering/ClassThumbnailRenderer.h" #include "ThumbnailRendering/CurveThumbnailRenderer.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "ThumbnailRendering/FontThumbnailRenderer.h" #include "ThumbnailRendering/LevelThumbnailRenderer.h" #include "ThumbnailRendering/MaterialFunctionThumbnailRenderer.h" #include "ThumbnailRendering/MaterialInstanceThumbnailRenderer.h" #include "ThumbnailRendering/NeuralProfileRenderer.h" #include "ThumbnailRendering/ParticleSystemThumbnailRenderer.h" #include "ThumbnailRendering/PhysicalMaterialMaskThumbnailRenderer.h" #include "ThumbnailRendering/PhysicsAssetThumbnailRenderer.h" #include "ThumbnailRendering/SceneThumbnailInfo.h" #include "ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h" #include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h" #include "ThumbnailRendering/SkeletonThumbnailRenderer.h" #include "ThumbnailRendering/SlateBrushThumbnailRenderer.h" #include "ThumbnailRendering/SoundWaveThumbnailRenderer.h" #include "ThumbnailRendering/SpecularProfileRenderer.h" #include "ThumbnailRendering/StaticMeshThumbnailRenderer.h" #include "ThumbnailRendering/SubsurfaceProfileRenderer.h" #include "ThumbnailRendering/TextureThumbnailRenderer.h" #include "ThumbnailRendering/ThumbnailManager.h" #include "ThumbnailRendering/ThumbnailRenderer.h" #include "ThumbnailRendering/VolumeTextureThumbnailRenderer.h" #include "ThumbnailRendering/WorldThumbnailInfo.h" #include "ThumbnailRendering/WorldThumbnailRenderer.h" #include "UserDefinedStructure/UserDefinedStructEditorData.h"