// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeUnrealEd_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UEditorAssetSubsystem_OnExtractAssetFromFileDynamic__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPostImport_Dyn__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPostLODImport_Dyn__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPreImport_Dyn__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetReimport_Dyn__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnActorLabelChanged__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnDeleteActorsBegin__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnDeleteActorsEnd__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnDuplicateActorsBegin__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnDuplicateActorsEnd__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditCopyActorsBegin__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditCopyActorsEnd__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditCutActorsBegin__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditCutActorsEnd__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditNewActorsDropped__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditNewActorsPlaced__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditPasteActorsBegin__DelegateSignature(); UNREALED_API UFunction* Z_Construct_UDelegateFunction_UnrealEd_OnEditPasteActorsEnd__DelegateSignature(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_UnrealEd; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_UnrealEd() { if (!Z_Registration_Info_UPackage__Script_UnrealEd.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { (UObject* (*)())Z_Construct_UDelegateFunction_UEditorAssetSubsystem_OnExtractAssetFromFileDynamic__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPostImport_Dyn__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPostLODImport_Dyn__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetPreImport_Dyn__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UImportSubsystem_OnAssetReimport_Dyn__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnActorLabelChanged__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnDeleteActorsBegin__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnDeleteActorsEnd__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnDuplicateActorsBegin__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnDuplicateActorsEnd__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditCopyActorsBegin__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditCopyActorsEnd__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditCutActorsBegin__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditCutActorsEnd__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditNewActorsDropped__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditNewActorsPlaced__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditPasteActorsBegin__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_UnrealEd_OnEditPasteActorsEnd__DelegateSignature, }; static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/UnrealEd", SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000040, 0xD0F19A5B, 0xEB994EAD, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_UnrealEd.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_UnrealEd.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_UnrealEd(Z_Construct_UPackage__Script_UnrealEd, TEXT("/Script/UnrealEd"), Z_Registration_Info_UPackage__Script_UnrealEd, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD0F19A5B, 0xEB994EAD)); PRAGMA_ENABLE_DEPRECATION_WARNINGS