// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Editor/TransBuffer.h" #ifdef UNREALED_TransBuffer_generated_h #error "TransBuffer.generated.h already included, missing '#pragma once' in TransBuffer.h" #endif #define UNREALED_TransBuffer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTransBuffer ************************************************************* #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTransBuffer, UNREALED_API) struct Z_Construct_UClass_UTransBuffer_Statics; UNREALED_API UClass* Z_Construct_UClass_UTransBuffer_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUTransBuffer(); \ friend struct ::Z_Construct_UClass_UTransBuffer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UTransBuffer_NoRegister(); \ public: \ DECLARE_CLASS2(UTransBuffer, UTransactor, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTransBuffer_NoRegister) \ DECLARE_SERIALIZER(UTransBuffer) \ FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UTransBuffer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UTransBuffer(UTransBuffer&&) = delete; \ UTransBuffer(const UTransBuffer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UTransBuffer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTransBuffer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTransBuffer) \ UNREALED_API virtual ~UTransBuffer(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_14_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h_19_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTransBuffer; // ********** End Class UTransBuffer *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS