// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Editor/TransBuffer.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeTransBuffer() {} // ********** Begin Cross Module References ******************************************************** UNREALED_API UClass* Z_Construct_UClass_UTransactor(); UNREALED_API UClass* Z_Construct_UClass_UTransBuffer(); UNREALED_API UClass* Z_Construct_UClass_UTransBuffer_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UTransBuffer ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UTransBuffer; UClass* UTransBuffer::GetPrivateStaticClass() { using TClass = UTransBuffer; if (!Z_Registration_Info_UClass_UTransBuffer.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("TransBuffer"), Z_Registration_Info_UClass_UTransBuffer.InnerSingleton, StaticRegisterNativesUTransBuffer, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UTransBuffer.InnerSingleton; } UClass* Z_Construct_UClass_UTransBuffer_NoRegister() { return UTransBuffer::GetPrivateStaticClass(); } struct Z_Construct_UClass_UTransBuffer_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Editor/TransBuffer.h" }, { "ModuleRelativePath", "Classes/Editor/TransBuffer.h" }, }; #endif // WITH_METADATA // ********** Begin Class UTransBuffer constinit property declarations ***************************** // ********** End Class UTransBuffer constinit property declarations ******************************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UTransBuffer_Statics UObject* (*const Z_Construct_UClass_UTransBuffer_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTransactor, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTransBuffer_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UTransBuffer_Statics::ClassParams = { &UTransBuffer::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTransBuffer_Statics::Class_MetaDataParams), Z_Construct_UClass_UTransBuffer_Statics::Class_MetaDataParams) }; void UTransBuffer::StaticRegisterNativesUTransBuffer() { } UClass* Z_Construct_UClass_UTransBuffer() { if (!Z_Registration_Info_UClass_UTransBuffer.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTransBuffer.OuterSingleton, Z_Construct_UClass_UTransBuffer_Statics::ClassParams); } return Z_Registration_Info_UClass_UTransBuffer.OuterSingleton; } UTransBuffer::UTransBuffer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTransBuffer); UTransBuffer::~UTransBuffer() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UTransBuffer) // ********** End Class UTransBuffer *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UTransBuffer, UTransBuffer::StaticClass, TEXT("UTransBuffer"), &Z_Registration_Info_UClass_UTransBuffer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTransBuffer), 1234571828U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h__Script_UnrealEd_1903251602{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TransBuffer_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS