// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ThumbnailRendering/ThumbnailRenderer.h" #ifdef UNREALED_ThumbnailRenderer_generated_h #error "ThumbnailRenderer.generated.h already included, missing '#pragma once' in ThumbnailRenderer.h" #endif #define UNREALED_ThumbnailRenderer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UThumbnailRenderer ******************************************************* struct Z_Construct_UClass_UThumbnailRenderer_Statics; UNREALED_API UClass* Z_Construct_UClass_UThumbnailRenderer_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_34_INCLASS \ private: \ static void StaticRegisterNativesUThumbnailRenderer(); \ friend struct ::Z_Construct_UClass_UThumbnailRenderer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UThumbnailRenderer_NoRegister(); \ public: \ DECLARE_CLASS2(UThumbnailRenderer, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UThumbnailRenderer_NoRegister) \ DECLARE_SERIALIZER(UThumbnailRenderer) #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_34_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UThumbnailRenderer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UThumbnailRenderer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UThumbnailRenderer); \ /** Deleted move- and copy-constructors, should never be used */ \ UThumbnailRenderer(UThumbnailRenderer&&) = delete; \ UThumbnailRenderer(const UThumbnailRenderer&) = delete; \ UNREALED_API virtual ~UThumbnailRenderer(); #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_31_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_34_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_34_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h_34_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UThumbnailRenderer; // ********** End Class UThumbnailRenderer ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_ThumbnailRenderer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS