// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/TextAssetCommandlet.h" #ifdef UNREALED_TextAssetCommandlet_generated_h #error "TextAssetCommandlet.generated.h already included, missing '#pragma once' in TextAssetCommandlet.h" #endif #define UNREALED_TextAssetCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTextAssetCommandlet ***************************************************** struct Z_Construct_UClass_UTextAssetCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UTextAssetCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_29_INCLASS \ private: \ static void StaticRegisterNativesUTextAssetCommandlet(); \ friend struct ::Z_Construct_UClass_UTextAssetCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UTextAssetCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UTextAssetCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTextAssetCommandlet_NoRegister) \ DECLARE_SERIALIZER(UTextAssetCommandlet) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UTextAssetCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextAssetCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTextAssetCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextAssetCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UTextAssetCommandlet(UTextAssetCommandlet&&) = delete; \ UTextAssetCommandlet(const UTextAssetCommandlet&) = delete; \ NO_API virtual ~UTextAssetCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_25_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_29_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTextAssetCommandlet; // ********** End Class UTextAssetCommandlet ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_TextAssetCommandlet_h // ********** Begin Enum ETextAssetCommandletMode ************************************************** #define FOREACH_ENUM_ETEXTASSETCOMMANDLETMODE(op) \ op(ETextAssetCommandletMode::ResaveText) \ op(ETextAssetCommandletMode::ResaveBinary) \ op(ETextAssetCommandletMode::RoundTrip) \ op(ETextAssetCommandletMode::LoadBinary) \ op(ETextAssetCommandletMode::LoadText) \ op(ETextAssetCommandletMode::FindMismatchedSerializers) \ op(ETextAssetCommandletMode::GenerateSchema) enum class ETextAssetCommandletMode; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextAssetCommandletMode **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS