// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TexAligner/TexAlignerDefault.h" #ifdef UNREALED_TexAlignerDefault_generated_h #error "TexAlignerDefault.generated.h already included, missing '#pragma once' in TexAlignerDefault.h" #endif #define UNREALED_TexAlignerDefault_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTexAlignerDefault ******************************************************* struct Z_Construct_UClass_UTexAlignerDefault_Statics; UNREALED_API UClass* Z_Construct_UClass_UTexAlignerDefault_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_23_INCLASS \ private: \ static void StaticRegisterNativesUTexAlignerDefault(); \ friend struct ::Z_Construct_UClass_UTexAlignerDefault_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UTexAlignerDefault_NoRegister(); \ public: \ DECLARE_CLASS2(UTexAlignerDefault, UTexAligner, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTexAlignerDefault_NoRegister) \ DECLARE_SERIALIZER(UTexAlignerDefault) #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UTexAlignerDefault(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexAlignerDefault) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTexAlignerDefault); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexAlignerDefault); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexAlignerDefault(UTexAlignerDefault&&) = delete; \ UTexAlignerDefault(const UTexAlignerDefault&) = delete; \ NO_API virtual ~UTexAlignerDefault(); #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_20_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_23_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexAlignerDefault; // ********** End Class UTexAlignerDefault ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAlignerDefault_h PRAGMA_ENABLE_DEPRECATION_WARNINGS