// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TexAligner/TexAligner.h" #ifdef UNREALED_TexAligner_generated_h #error "TexAligner.generated.h already included, missing '#pragma once' in TexAligner.h" #endif #define UNREALED_TexAligner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTexAligner ************************************************************** struct Z_Construct_UClass_UTexAligner_Statics; UNREALED_API UClass* Z_Construct_UClass_UTexAligner_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_46_INCLASS \ private: \ static void StaticRegisterNativesUTexAligner(); \ friend struct ::Z_Construct_UClass_UTexAligner_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UTexAligner_NoRegister(); \ public: \ DECLARE_CLASS2(UTexAligner, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTexAligner_NoRegister) \ DECLARE_SERIALIZER(UTexAligner) #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_46_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UTexAligner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexAligner) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTexAligner); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexAligner); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexAligner(UTexAligner&&) = delete; \ UTexAligner(const UTexAligner&) = delete; \ NO_API virtual ~UTexAligner(); #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_43_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_46_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_46_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h_46_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexAligner; // ********** End Class UTexAligner **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_TexAligner_TexAligner_h // ********** Begin Enum ETexAlign ***************************************************************** #define FOREACH_ENUM_ETEXALIGN(op) \ op(TEXALIGN_None) \ op(TEXALIGN_Default) \ op(TEXALIGN_Box) \ op(TEXALIGN_Planar) \ op(TEXALIGN_Fit) \ op(TEXALIGN_PlanarAuto) \ op(TEXALIGN_PlanarWall) \ op(TEXALIGN_PlanarFloor) enum ETexAlign : int; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETexAlign ******************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS