// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Editor/TemplateMapInfo.h" #ifdef UNREALED_TemplateMapInfo_generated_h #error "TemplateMapInfo.generated.h already included, missing '#pragma once' in TemplateMapInfo.h" #endif #define UNREALED_TemplateMapInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTemplateMapInfo ************************************************** struct Z_Construct_UScriptStruct_FTemplateMapInfo_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TemplateMapInfo_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTemplateMapInfo_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FTemplateMapInfo; // ********** End ScriptStruct FTemplateMapInfo **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Editor_TemplateMapInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS