// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SkeletalMeshToolMenuContext.h" #ifdef UNREALED_SkeletalMeshToolMenuContext_generated_h #error "SkeletalMeshToolMenuContext.generated.h already included, missing '#pragma once' in SkeletalMeshToolMenuContext.h" #endif #define UNREALED_SkeletalMeshToolMenuContext_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshToolMenuContext ********************************************* struct Z_Construct_UClass_USkeletalMeshToolMenuContext_Statics; UNREALED_API UClass* Z_Construct_UClass_USkeletalMeshToolMenuContext_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalMeshToolMenuContext(); \ friend struct ::Z_Construct_UClass_USkeletalMeshToolMenuContext_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_USkeletalMeshToolMenuContext_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshToolMenuContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_USkeletalMeshToolMenuContext_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshToolMenuContext) #define FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API USkeletalMeshToolMenuContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshToolMenuContext(USkeletalMeshToolMenuContext&&) = delete; \ USkeletalMeshToolMenuContext(const USkeletalMeshToolMenuContext&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, USkeletalMeshToolMenuContext); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshToolMenuContext); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshToolMenuContext) \ UNREALED_API virtual ~USkeletalMeshToolMenuContext(); #define FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_11_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshToolMenuContext; // ********** End Class USkeletalMeshToolMenuContext *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_SkeletalMeshToolMenuContext_h PRAGMA_ENABLE_DEPRECATION_WARNINGS