// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/ShaderCodeLibraryToolsCommandlet.h" #ifdef UNREALED_ShaderCodeLibraryToolsCommandlet_generated_h #error "ShaderCodeLibraryToolsCommandlet.generated.h already included, missing '#pragma once' in ShaderCodeLibraryToolsCommandlet.h" #endif #define UNREALED_ShaderCodeLibraryToolsCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UShaderCodeLibraryToolsCommandlet **************************************** struct Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_14_INCLASS \ private: \ static void StaticRegisterNativesUShaderCodeLibraryToolsCommandlet(); \ friend struct ::Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UShaderCodeLibraryToolsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UShaderCodeLibraryToolsCommandlet_NoRegister) \ DECLARE_SERIALIZER(UShaderCodeLibraryToolsCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UShaderCodeLibraryToolsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShaderCodeLibraryToolsCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShaderCodeLibraryToolsCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShaderCodeLibraryToolsCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UShaderCodeLibraryToolsCommandlet(UShaderCodeLibraryToolsCommandlet&&) = delete; \ UShaderCodeLibraryToolsCommandlet(const UShaderCodeLibraryToolsCommandlet&) = delete; \ NO_API virtual ~UShaderCodeLibraryToolsCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_14_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UShaderCodeLibraryToolsCommandlet; // ********** End Class UShaderCodeLibraryToolsCommandlet ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ShaderCodeLibraryToolsCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS